Henrik Rydgård
88a2994a4d
Make some more ImGui debugger windows (modules, threads, callstack)
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Funcionality is a bit limited though (no context menus yet)
2024-11-07 13:29:27 +01:00
Henrik Rydgård
15c0bb1bd0
Fix crash in debugger after unloading the game.
2023-12-13 22:00:55 +01:00
Unknown W. Brackets
9cebfc31b3
Debugger: Avoid unaligned reads in expressions.
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Potentially, a watch or break condition could crash if it was unaligned
between mirrors. This might happen if it's not the condition you wanted,
especially. Play it safe.
2023-04-12 01:14:30 -07:00
Unknown W. Brackets
5629b01dc9
Debugger: Accept format for watches.
2023-04-09 16:39:25 -07:00
Unknown W. Brackets
99bdb4f18a
Debugger: Periodically refresh watches to be safe.
2023-04-09 00:52:03 -07:00
Unknown W. Brackets
c0fc2e65e0
Debugger: Highlight changed watches.
2023-04-09 00:47:36 -07:00
Unknown W. Brackets
85a071568c
Debugger: Allow adding/removing watches.
2023-04-09 00:35:37 -07:00
Unknown W. Brackets
879e91dbf6
Debugger: Add empty watch tab for debugger.
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Currently, there's nothing shown here.
2023-04-09 00:01:42 -07:00
Unknown W. Brackets
f708ab2965
Debugger: Add delete breakpoint to context menu.
2023-04-08 23:29:59 -07:00
Unknown W. Brackets
cbc1ed4bfe
Debugger: Lock memory during stack walk.
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In case of shutdown during it.
2023-02-22 21:14:33 -08:00
Unknown W. Brackets
bfc659ab5f
Debugger: Correct check of pending list item.
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Since updating is async now, setting the check state should be too.
2022-12-31 09:58:24 -08:00
Unknown W. Brackets
e7e5d031b2
Debugger: Fix crash on ill-timed breakpoint update.
2021-12-12 10:49:38 -08:00
Henrik Rydgård
c004e9ca9d
Windows debugger: Load the dialogs on demand.
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I think this is especially good for the Ge dialog since we now can avoid
initializing that extra GL context unless you open the dialog.
2021-11-13 22:10:37 +01:00
Unknown W. Brackets
39d3b4d933
Debugger: Centralize context menu handling.
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This deduplicates a bit, but more importantly keeps all the IDs together.
2021-10-07 19:48:13 -07:00
Unknown W. Brackets
58238abef5
Debugger: Fix submenu offsets from removing unused.
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The wrong menus were showing in several places, especially the GE
debugger.
2021-10-07 07:04:33 -07:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
6ac9dfe6b5
Windows debugger: Clean out old remains of multi-cpu support
2020-09-24 00:32:52 +02:00
Unknown W. Brackets
9972e5b10a
Debugger: Allow logging on CPU breakpoints.
2016-08-04 12:39:29 -07:00
Unknown W. Brackets
a9ad0cd471
Debugger: Make breakpoint actions more generic.
2016-08-04 12:02:44 -07:00
Henrik Rydgard
b998131581
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
Unknown W. Brackets
83b8e564cf
Avoid an unlikely error in breakpoint listing.
2015-01-19 08:31:56 -08:00
Henrik Rydgard
f84ebf6bff
sprintf->snprintf, fix some too short buffers
2014-09-14 00:14:11 +02:00
Unknown W. Brackets
9f01c02626
Don't try to read breakpoint info after exit.
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Fixes a crash on exit when on a breakpoint.
2014-05-31 10:03:01 -07:00
Kingcom
2b7a601c17
Add checkboxes to GenericListControl, use them in CtrlBreakpointList
2014-02-13 10:24:42 +01:00
Kingcom
880be6d41d
Module list in Windows debugger
2014-01-27 00:35:16 +01:00