Henrik Rydgård
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d5d25d3da5
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Merge pull request #14494 from unknownbrackets/debugger
Debugger: Expose API to reset game
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2021-05-31 11:44:42 +02:00 |
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Unknown W. Brackets
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6e128eb510
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Debugger: Expose API to reset game.
This can be useful to put the game back to a known-good state before
setting up breakpoints, overwriting memory, and processing replay data.
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2021-05-30 21:12:30 -07:00 |
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Henrik Rydgård
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0328816870
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Rename g_Config.externalDirectory to defaultCurrentDirectory - since that's what it was.
Also make currentDirectory a Path, and add support for Path config
parameters.
Buildfixes
More Qt buildfixes
Oops, didn't mean to change zstd ver
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2021-05-30 00:49:47 +02:00 |
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Unknown W. Brackets
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f2b2f26e8e
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Common: Use Path for GetExeDirectory().
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2021-05-15 11:12:54 -07:00 |
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Unknown W. Brackets
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2558022afe
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Config: Move data path settings to Paths.
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2021-05-15 11:11:37 -07:00 |
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Unknown W. Brackets
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a097403298
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Common: Remove File::GetFilename().
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2021-05-14 23:08:31 -07:00 |
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Unknown W. Brackets
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d376e67f87
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Common: Cleanup some Path constructions.
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2021-05-14 22:48:04 -07:00 |
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Henrik Rydgård
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47039b4bcd
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Address all the easy feedback. Some is left.
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2021-05-13 10:39:17 +02:00 |
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Henrik Rydgård
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2e16e83159
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It never ends...
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2021-05-13 10:39:16 +02:00 |
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Henrik Rydgård
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025bcb1673
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Introduce Path, start using it all over the place.
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
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2021-05-13 10:39:16 +02:00 |
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Henrik Rydgård
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d775bf4e4c
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Merge pull request #14442 from unknownbrackets/path-extension
Update path extension and PSP/GAME/ handling
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2021-05-10 21:05:05 +02:00 |
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Henrik Rydgård
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ac68dac029
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Loaders: Avoid fileToStart compare with "".
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2021-05-09 17:38:39 -07:00 |
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Henrik Rydgård
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a40bb2eaa1
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headless: Avoid empty string compares for mountIso.
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2021-05-09 17:24:04 -07:00 |
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Unknown W. Brackets
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8544bd0c3e
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Windows: Avoid C++ files for consistency.
There's already the mingw thing, and we're avoiding these for Android
paths too. Let's be consistent.
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2021-05-09 17:00:48 -07:00 |
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Unknown W. Brackets
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07cb37c2c1
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Compat: Remove single/double sincos path.
New implementation should work for both cases.
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2021-04-25 07:09:50 -07:00 |
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Unknown W. Brackets
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cb8745bca8
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Core: Switch to double precision VFPU sin/cos.
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2021-04-24 16:29:20 -07:00 |
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Unknown W. Brackets
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49a4edbab5
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UI: Show more detailed load error messages.
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2021-04-06 07:04:25 -07:00 |
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Unknown W. Brackets
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f8306891c5
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Windows: Avoid segfault if memory except on boot.
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2021-03-28 19:44:17 -07:00 |
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Unknown W. Brackets
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4178f09e57
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Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
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2021-03-02 21:49:21 -08:00 |
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Unknown W. Brackets
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8c655750fe
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SaveState: Delay restart handling until end frame.
Otherwise, we end up having unmatched pushbuffer map/unmap.
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2021-02-21 08:18:13 -08:00 |
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Unknown W. Brackets
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aca9953b3c
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Core: Reset state properly on CPU init failure.
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2021-02-04 21:41:40 -08:00 |
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Unknown W. Brackets
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2a545a317c
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Core: Maintain frame dump disc ID in SFO.
This way we won't generate a fake one later and use it for anything else.
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2021-01-31 09:22:20 -08:00 |
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Unknown W. Brackets
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b462946e7c
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Core: Properly stop on abrupt shutdown.
When dragging a game/dump/etc. into PPSSPP while running, we call shutdown
immediately. This wasn't properly notifying Stop handlers.
Fixes #13884.
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2021-01-07 23:14:54 -08:00 |
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Henrik Rydgård
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ed9c54b93a
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Add an iOS-only utility in devtools to copy savestates to memstick root.
Makes it easier to access the files on iOS over USB from MacOS.
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2020-12-16 14:52:34 +01:00 |
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Henrik Rydgård
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9e4c7c84ac
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Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
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2020-11-23 23:51:07 +01:00 |
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