Henrik Rydgard
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9f00b355ca
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Unify DownloadFramebufferForClut
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2017-02-08 15:58:46 +01:00 |
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Henrik Rydgard
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454f2cf4bf
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Unify "SetOffsetTexture"
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2017-02-08 15:48:36 +01:00 |
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Henrik Rydgard
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346b9d0c51
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Texcache: Unify SetTextureFramebuffer
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2017-02-08 15:44:01 +01:00 |
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Henrik Rydgard
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096018a163
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Texcache: Unify AttachFramebuffer, misc
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2017-02-08 15:37:40 +01:00 |
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Henrik Rydgard
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3b18f4452f
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TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
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2017-02-08 15:24:33 +01:00 |
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Henrik Rydgard
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29b30c197b
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Unify CheckFullHash
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2017-02-08 15:24:27 +01:00 |
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Henrik Rydgard
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d05ef4a859
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Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
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2017-02-05 19:51:50 +01:00 |
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Henrik Rydgard
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7e46a153c0
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Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
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2016-12-21 18:07:17 +01:00 |
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Unknown W. Brackets
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8c6cdd0274
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Correct CLUT load size.
Should be measured in 32 bytes not 16 bytes.
See #8850.
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2016-07-09 10:13:43 -07:00 |
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Unknown W. Brackets
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5962093ef5
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Centralize the majority of texture decode.
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2016-06-19 08:05:54 -07:00 |
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Unknown W. Brackets
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339f065a5c
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Centralize texture deindexing more.
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2016-06-19 07:14:31 -07:00 |
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Unknown W. Brackets
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1a26699607
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Refactor texture loading to move things around.
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2016-05-01 11:17:55 -07:00 |
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Unknown W. Brackets
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f5b93bc6f0
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Remove global num videos hack.
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2016-05-01 08:53:48 -07:00 |
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Unknown W. Brackets
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99d29356d7
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Track video addresses in texture cache.
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2016-05-01 08:39:18 -07:00 |
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Unknown W. Brackets
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bf39e61458
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Setup initial structure for texture replacements.
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2016-04-30 13:44:31 -07:00 |
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Unknown W. Brackets
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b4406957c9
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Halve the default tex buf size.
Might as well not allocate 2.5 MB that most of the time won't be needed.
If it becomes needed, it'll allocate at runtime, but this should be
uncommon.
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2016-03-26 23:38:51 -07:00 |
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Unknown W. Brackets
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1300631e9a
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Allow unswizzling with a dest pitch.
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2016-03-26 23:38:50 -07:00 |
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Unknown W. Brackets
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3593a7963e
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Cleanup and clarify texture swizzling funcs.
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2016-03-26 21:55:32 -07:00 |
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Unknown W. Brackets
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7d5f308494
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Fix a crash where we used an old framebuf.
This was causing Breath of Fire 3 to crash, because it had an offset
framebuffer set that was never detatched.
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2016-03-26 12:30:34 -07:00 |
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Unknown W. Brackets
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f31fbb9417
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Cleanup fbTexInfo_ when detaching framebuffers.
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2016-03-26 12:30:34 -07:00 |
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Unknown W. Brackets
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e8c8f19aec
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Move framebuf attachment into central code.
It doesn't look like this will be different, and there's a bug in it.
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2016-03-26 12:30:32 -07:00 |
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Henrik Rydgard
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bd17351ef9
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Texcache: Minor refactor/cleanup
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2016-03-22 23:56:55 +01:00 |
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Henrik Rydgard
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58b07e00d7
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Assorted fixes and cleanups.
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2016-03-06 11:46:41 -08:00 |
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Unknown W. Brackets
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c593b7cdfd
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Ignored rendered CLUTs that are in the margins.
Fixes issues with Ridge Racer on some mobile devices.
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2016-01-23 09:02:30 -08:00 |
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Unknown W. Brackets
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e30ab95179
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d3d9: Fix maxSeenV when not known.
And just make the code reused between both. Fixes #8478.
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2016-01-22 18:48:54 -08:00 |
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