Commit Graph

116 Commits

Author SHA1 Message Date
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
6ac9dfe6b5 Windows debugger: Clean out old remains of multi-cpu support 2020-09-24 00:32:52 +02:00
Henrik Rydgård
4ccde48485 Merge pull request #12924 from iota97/user-chain
Postprocessing: User chain support
2020-09-22 09:20:51 +02:00
iota97
fe86f257b5 Cache 60 FPS requirement 2020-09-15 07:49:01 +02:00
iota97
0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Henrik Rydgård
cea35007ae Always use a linear filter for video, unless forcing NEAREST filtering. 2020-09-13 16:40:37 +02:00
Henrik Rydgård
60801e066f Improve JPEG file detection (mainly for background image use) 2020-08-18 15:31:16 +02:00
Unknown W. Brackets
e59951382a Global: Make stringutil includes more explicit. 2020-08-10 07:05:22 -07:00
Unknown W. Brackets
1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Henrik Rydgård
d57edfbdac Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency 2020-08-03 23:17:22 +02:00
Henrik Rydgård
3c29545014 Windows: Add command to load up a new identical instance of PPSSPP.
Useful for debugging adhoc multiplayer locally with the new multi-instance support.
2020-07-20 23:27:17 +02:00
Henrik Rydgård
b58ca8af12 Merge pull request #12945 from unknownbrackets/io-timing
Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Unknown W. Brackets
49abe9ed6c Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
Unknown W. Brackets
477e988a68 GPU: Allow postshaders to have parents. 2020-05-16 12:33:35 -07:00
Henrik Rydgård
5e7a837ff9 Display the savestate slot number when saving and loading state through shortcuts. 2020-05-16 15:20:22 +02:00
Unknown W. Brackets
b6b0f11f6c UI: Allow postshaders on D3D9.
Since they work now - at least, some of the shaders do.
2020-05-13 18:10:09 -07:00
Henrik Rydgård
5fbe369fd0 Merge pull request #12836 from unknownbrackets/d3d-depth
D3D11: Always use accurate depth
2020-04-19 14:02:50 +02:00
Unknown W. Brackets
4c5ed9f6aa Windows: Send resize when adjusting render mode.
If we flip this because of frameskip, we need to actually process.
2020-04-18 22:32:48 -07:00
TotalCaesar659
bbc6337263 Add "Switch UMD" menu point to Linux version 2020-04-18 21:08:20 +03:00
Unknown W. Brackets
84981631ea Windows: Ensure we resize after hw transform swap. 2020-04-05 15:23:46 -07:00
ANR2ME
142e60974c Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00
Unknown W. Brackets
2a3fd05651 Vulkan: Present using FIFO for vsync.
This allows the setting to be changed at runtime in Vulkan too.

Should help #10105.
2020-02-29 22:48:59 -08:00