Commit Graph

113 Commits

Author SHA1 Message Date
Henrik Rydgård
9d23939e28 Replace D3D11's BlitFramebuffer with the common one 2022-08-03 22:22:51 +02:00
Henrik Rydgård
1ab9293cb3 Convert FramebufferBlit from the GL backend to use thin3d 2022-08-03 22:22:51 +02:00
Henrik Rydgård
0f9bf47429 Reimplement filtering in DrawActiveTexture 2022-08-03 14:12:55 +02:00
Henrik Rydgård
1d3075566f Move to common (todo: merge with above) 2022-08-03 14:12:55 +02:00
Henrik Rydgård
59b3df0643 Draw2D 2022-08-03 14:12:55 +02:00
Henrik Rydgård
41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00
Henrik Rydgård
9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård
19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård
90a44579bf Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
Henrik Rydgård
93321f2d5e Add logging for some non-traditional uses of framebuffers. 2022-08-01 11:30:21 +02:00
Henrik Rydgård
71ae6e3ad2 Address feedback 2022-07-31 10:44:06 +02:00
Henrik Rydgård
7f0f119cfe Check for color/Z clashes 2022-07-31 10:44:06 +02:00
Henrik Rydgård
b5f5aa1653 Track depth buffers separately from framebuffers to track previous use for copies
Fixes the depth testing problem reported in #11013

(WIP: Does not yet include the extra checking unknown suggested for
depth/color address clashes)
2022-07-31 10:44:06 +02:00
Henrik Rydgård
3c88183d0d Merge pull request #15717 from hrydgard/render-target-y-offset
Allows "merging" render targets that overlap on the Y axis. Fixes Juiced 2
2022-07-24 18:48:21 +02:00
Henrik Rydgård
80f0f90af7 Revert the x-offset bpp fix temporarily. 2022-07-24 17:41:27 +02:00
Henrik Rydgård
89845eae7a Add GPU stat for number of depth copies per frame
Will be useful for evaluating #15700
2022-07-24 17:12:43 +02:00
Unknown W. Brackets
b02fa4ec00 Merge pull request #15718 from hrydgard/getpointer-const-cleanup
Split GetPointer into GetPointer and GetPointerWrite
2022-07-24 07:51:39 -07:00
Henrik Rydgård
f523341351 Remove unnecessary parameters from MakePixelsTexture 2022-07-24 13:54:09 +02:00
Henrik Rydgård
e6403d7157 Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
Henrik Rydgård
04a85b1da0 Allows "merging" render targets that overlap on the Y access. Fixes #7295 (Juiced 2)
To be safe, gating this behind the related AllowLargeFBTextureOffsets,
which is also required for the effect to work.

Additionally, fixes the offset check for X offsets, which I guess is a
very small risk.
2022-07-24 11:58:07 +02:00
Henrik Rydgård
63fdb99ca2 Shaun White Snowboarding: Use compat flag to eliminate a readback per frame
Should be a good performance improvement.

Just another case of a game copying a framebuffer to RAM, then texturing
directly from it.
2022-06-11 12:00:06 +02:00
Henrik Rydgård
5868cf0f1c Convert the blueToAlpha bool to a usageFlag. KEEP instead of CLEAR for depth during reinterpret. 2022-04-30 18:17:29 +02:00
Henrik Rydgård
0c66087cc7 BlueToAlpha hack to avoid clearing the envmap in split/second :( 2022-04-30 18:17:17 +02:00
Henrik Rydgård
462972f7ea Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.

Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Henrik Rydgård
7be86264d0 Move framebufFormat to gstate_c, so we can override it 2022-04-30 18:16:09 +02:00