Unknown W. Brackets
9cb14cb58b
Add some reporting for module loading params.
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To see what types of values even get passed...
2014-02-04 23:49:20 -08:00
Ced2911
2c522cda9a
[core] fix some endian bugs
2014-01-26 14:26:27 -08:00
Unknown W. Brackets
a2fa53d5c4
Track modules in the symbol map.
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This makes it so things don't overlap confusingly, and also so that we can
replace funcs more correctly and sanely.
This is unfortunately a bunch more complicated...
2014-01-25 20:59:53 -08:00
Unknown W. Brackets
996d97a05e
Properly savestate loaded modules.
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May fix savestates in games that use modules heavily, like Yu-Gi-Oh, Metal
Gear Solid, Tales of Radiant Mythology, and Valkyrie Profile.
2014-01-22 01:06:59 -08:00
Unknown W. Brackets
3d75b4e918
Try to implement the unload/stop self module func.
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A game might call this when it uses multiple modules in a normal, not
crashing, sort of situation.
This may help Killzone Liberation or Resistance.
2014-01-12 13:51:43 -08:00
Unknown W. Brackets
f14361c3b8
Add a bunch more missing cstring includes.
2013-12-30 21:37:19 -08:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Unknown W. Brackets
0f3c9ca92f
Implement sceKernelLoadModuleBufferUsbWlan().
2013-12-27 00:28:38 -08:00
Henrik Rydgard
1d2f1efd06
Fix function replacement on ARM
2013-12-18 00:09:08 +01:00
Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00
Henrik Rydgard
2140892074
Initial preparations for ability to replace game functions with custom implementations.
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Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.
Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgård
6432451334
Merge pull request #4864 from unknownbrackets/io-minor
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Implement some ioctl commands for disc0:/ files
2013-12-17 00:38:04 -08:00
Unknown W. Brackets
183b4cb45c
Add a static method for creating PSPPointers.
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This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
sum2012
9b7e5566d1
Add more information for "Not support this patcher"
2013-12-17 05:36:55 +08:00
Unknown W. Brackets
18e2648a27
When importing vars, invalidate jit for HI16 too.
2013-12-14 15:05:56 -08:00
Unknown W. Brackets
1f32720d8f
Return much more correct values for module info.
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sceKernelQueryModuleInfo() was just completely wrong before.
2013-12-09 00:45:54 -08:00
Henrik Rydgård
89b3fff255
Merge pull request #4722 from pal1000/patch-1
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Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type miss...
2013-12-04 09:22:08 -08:00
Henrik Rydgard
32f479b0a6
Assorted log spam reductions.
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Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
pal1000
d03eed3e48
Warning fix in Core/HLE/sceKernelModule.cpp resultBufferOffset type missmatch
2013-12-04 17:56:33 +02:00
sum2012
eb5c349c2f
Imp sceKernelGetModuleIdList by CPkmn
2013-12-04 06:28:32 +08:00
sum2012
40d9721e1f
Wrap sceKernelGetModuleIdList
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maybe first step of solve #2404
2013-12-03 07:35:27 +08:00
Unknown W. Brackets
eac8b1a84d
Scan for functions even without a .text section.
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It's possible this may be wrong, but every game I've seen loads the funcs
in this area. Sometimes there's data after the funcs before the stubs,
but it's better than no funcs.
2013-12-01 19:43:40 -08:00
Unknown W. Brackets
435115441d
Reinitialize the GE on sceKernelLoadExec().
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Mostly, reset the lists and draw completion, etc.
May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
Kingcom
5844d0107b
Rewrite SymbolTable
2013-11-27 13:33:30 +01:00
Henrik Rydgard
9d4ece0f58
Robustify the ELF loader a little - it didn't like unaligned addresses..
2013-11-14 11:44:14 +01:00