Commit Graph

253 Commits

Author SHA1 Message Date
Henrik Rydgård
36c98ab367 Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit) 2022-09-15 09:15:02 +02:00
Henrik Rydgård
85bb6786a1 Log improvements 2022-09-14 23:13:46 +02:00
Henrik Rydgård
7213e9b7c2 Comment 2022-09-14 22:18:34 +02:00
Henrik Rydgård
a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Henrik Rydgård
4803825f83 Buffer copy matching workaround 2022-09-14 22:18:34 +02:00
Henrik Rydgård
776c650017 Fix regression in Tantalus games. See #15914 2022-09-14 08:58:06 +02:00
Henrik Rydgård
cf2ad5ceaf Merge pull request #16024 from unknownbrackets/logicop-simulate
GPU: Fix simulating logicop with blend and shader
2022-09-14 08:41:29 +02:00
Unknown W. Brackets
440062530e GE Debugger: Allow fb copies while stepping.
This is now causing crashes and should be allowed.
2022-09-13 19:07:54 -07:00
Henrik Rydgård
39890f7d6f Extract function GetReinterpretPipeline 2022-09-13 11:46:47 +02:00
Henrik Rydgård
d6fd9a386b Non-buffered rendering crashfix 2022-09-13 00:29:46 +02:00
Henrik Rydgård
5e6b064835 DownloadFramebufferForCLUT: Apply the fix mentioned in #8590 2022-09-11 10:30:43 +02:00
Unknown W. Brackets
b4e1f6d902 GPU: Fix crash on overlap copy w/o cur target. 2022-09-06 18:55:25 -07:00
Henrik Rydgård
7065a7fa8f Water effect fix #1: Force "Lower resolution for effects" on in Outrun and DiRT 2 2022-09-04 23:42:35 +02:00
Henrik Rydgård
3787b43b7a Fix "Lower resolution for effects" in Ratchet & Clank. Bad option for this game though. 2022-09-04 23:28:55 +02:00
Henrik Rydgård
d3309dd8e9 Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging) 2022-09-03 23:08:02 +02:00
Henrik Rydgård
a854fbbe76 fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation. 2022-09-01 10:24:52 +02:00
Henrik Rydgård
a8a9fb4206 Much faster framebuffer matching (no more ToString every time there's more than 1 candidate, etc). 2022-08-31 14:23:56 +02:00
Henrik Rydgård
67d6549afd Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU. 2022-08-31 14:23:33 +02:00
Henrik Rydgård
437d6d30a0 KillZone: Fix margin detection on the title screen, fixing some glitches. Need more fixes though to fix the shimmer effect.
See #6207 comments
2022-08-31 11:40:42 +02:00
Henrik Rydgård
0928d9d285 Extract the split code to a function 2022-08-31 09:12:52 +02:00
Henrik Rydgård
95b299766e Cleanup (more to do, though) 2022-08-31 01:53:13 +02:00
Henrik Rydgård
70f7f74a05 Check X coordinate of through-mode drawcalls to figure out which of the splits to render to 2022-08-31 01:09:23 +02:00
Henrik Rydgård
1b3b1acefa Tweak ForceMax60Fps to work for Killzone 2022-08-30 20:10:44 +02:00
Henrik Rydgård
987bfc79ef Split the framebuffer in Killzone, with a compatibility flag.
Greatly improves performance.

See issue #6207
2022-08-30 20:05:56 +02:00
Henrik Rydgård
340c75a2d9 Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added. 2022-08-30 13:16:36 +02:00