Henrik Rydgård
e538f5a441
Better bit scrambling when computing draw call IDs for vertex cache.
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Fixes #13324
2022-09-27 10:09:52 +02:00
Unknown W. Brackets
9f84cde062
GPU: Fix crash on imm vert triangles.
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Was crashing because the frag and vert shaders didn't match up.
2022-09-18 06:16:26 -07:00
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6877ff1af2
softgpu: Fix state/continuation for imm prims.
2022-09-18 06:16:26 -07:00
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596b07bd2e
softgpu: Support fog and color1 on imm verts.
2022-09-18 06:16:26 -07:00
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35ba01e01f
softgpu: Refactor imm draws to bypass vert read.
2022-09-18 06:16:25 -07:00
Henrik Rydgård
ce82fce8de
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
Henrik Rydgård
ed8c4e8758
Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
2022-09-05 10:33:05 +02:00
Henrik Rydgård
c9048c3748
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
2022-09-01 11:59:33 +02:00
Henrik Rydgård
f228de76ef
Fix OpenGL bug when framebuffer fetch is available. Add two new stats.
2022-08-29 15:39:29 +02:00
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daaf448d22
GE Debugger: Fix crash on 0 count prim.
2022-08-14 16:17:04 -07:00
Henrik Rydgård
e6403d7157
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
Henrik Rydgård
66ddbe9513
Remove the rather problematic limit on framebuffer copies
2022-05-01 12:49:19 +02:00
Henrik Rydgård
32df78a2cc
Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
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It took writing and debugging #15500 for me to understand what the issue with the old path was..
Much simpler alternative to #15500 , or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
Henrik Rydgård
a31608e557
Crashfix
2022-04-15 19:59:24 +02:00
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a66377fdf1
softgpu: Remove offset from screenpos.
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This simplifies tighter calculations, and reduces the common magnitudes
we'll be dealing with.
2022-02-19 20:38:44 -08:00
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9fc94a3494
GPU: Skip cull for lines and points.
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These already always go through software transform, so make sure we handle
them consistently. We'll eventually convert to triangles.
2021-10-31 10:54:50 -07:00
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de46b0998a
GPU: Correctly initialize HW tessellation support.
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Oops, shouldn't call a virtual in a constructor.
2021-05-08 09:10:23 -07:00
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8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
aliaspider
9a3e5879bb
Global: Correct many endian types and casts.
2021-02-18 22:25:24 -08:00
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f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
9a24bcdd9f
Vertex cache minihash: Round up the starting address to a multiple of 4.
2021-01-30 18:40:18 +01:00
Henrik Rydgård
391b8155c5
More work on detangling the concepts and making things make more sense.
2020-11-08 13:14:23 +01:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
be54050521
Also optimize IndexGenerator::AddStrip for ARM NEON.
2020-09-24 09:24:03 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00