Herman Semenov
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29b87e0c0b
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Merge branch 'master' into master
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2022-10-03 07:49:13 +00:00 |
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Unknown W. Brackets
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09f0c0c8fd
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Fixed syntax accessing method reviewed by Unknown W. Brackets <checkins@unknownbrackets.org>
Signed-off-by: lainon <GermanAizek@yandex.ru>
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2022-10-03 10:47:55 +03:00 |
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Unknown W. Brackets
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753ac95307
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Debugger: Fix game.reset by adding a reboot status.
We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock. Let's just handle reboot specifically.
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2022-10-01 18:13:22 -07:00 |
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Unknown W. Brackets
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ac335ad61a
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armips: Update to UTF-8/c++17 armips.
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2022-09-30 19:48:14 -07:00 |
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lainon
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b304551747
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Code readability, vec reserve() and remove excess c_str()
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2022-09-30 12:31:32 +03:00 |
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lainon
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fec708489a
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Correct cleaning string and remove unused vars
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2022-09-30 12:26:30 +03:00 |
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Unknown W. Brackets
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3b0c0f2916
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Debugger: Add API to scan memory for funcs.
For example, when you know a range is being used or when you've deleted
the functions.
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2022-09-27 19:14:32 -07:00 |
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Unknown W. Brackets
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b60217d962
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Debugger: Fix doc typo for disasm/assemble names.
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2022-09-27 19:02:33 -07:00 |
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Unknown W. Brackets
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1233d1d376
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Reporting: Disable when debugger methods used.
This won't catch all means of hacking memory, but will catch some.
Trying to reduce noise in reporting from debugging.
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2022-07-30 18:21:32 -07:00 |
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Unknown W. Brackets
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2479d52202
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Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
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2022-01-30 16:35:33 -08:00 |
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Unknown W. Brackets
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48b597a1b9
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Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
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2022-01-30 11:53:48 -08:00 |
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Unknown W. Brackets
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ad2e380987
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Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
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2022-01-30 09:41:08 -08:00 |
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Unknown W. Brackets
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b8ab7f39df
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jit: Lock around changes to the jit pointer.
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2021-11-28 10:04:22 -08:00 |
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Unknown W. Brackets
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fc2efe5dff
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Debugger: Add reason to cpu.stepping event.
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2021-10-23 22:08:15 -07:00 |
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Unknown W. Brackets
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2bd13c5d9d
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Debugger: Track reason for entering stepping.
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2021-10-23 16:56:15 -07:00 |
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Unknown W. Brackets
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83909f816e
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Debugger: Add APIs for GPU stats.
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2021-10-19 10:01:41 -07:00 |
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Unknown W. Brackets
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ce3b80dcea
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Debugger: Add initial GPU stats shell.
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2021-10-19 10:01:40 -07:00 |
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Unknown W. Brackets
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c48a203363
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Debugger: Avoid infinite loop in disasm API.
This allows for wrap around, but prevents getting stuck looping in out of
bound addresses.
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2021-08-29 11:11:01 -07:00 |
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Henrik Rydgård
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cd8cfcfcd7
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Merge __CtrlSetAnalogX/Y into one function. Always called together.
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2021-07-09 10:41:26 +02:00 |
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Henrik Rydgård
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914b4478b6
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Merge pull request #14493 from unknownbrackets/replay
Add debugger APIs for replay recording
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2021-05-31 11:45:39 +02:00 |
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Unknown W. Brackets
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6e128eb510
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Debugger: Expose API to reset game.
This can be useful to put the game back to a known-good state before
setting up breakpoints, overwriting memory, and processing replay data.
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2021-05-30 21:12:30 -07:00 |
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Unknown W. Brackets
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ea59fa3562
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Debugger: Add replay execute/flush APIs.
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2021-05-30 15:25:07 -07:00 |
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Unknown W. Brackets
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85c64d3ec3
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Replay: Properly load RTC time on load file.
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2021-05-29 14:50:57 -07:00 |
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Unknown W. Brackets
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64e007c0ce
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Debugger: Add stub API for replay functionality.
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2021-05-29 14:50:57 -07:00 |
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Henrik Rydgård
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025bcb1673
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Introduce Path, start using it all over the place.
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
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2021-05-13 10:39:16 +02:00 |
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