Commit Graph

239 Commits

Author SHA1 Message Date
Unknown W. Brackets
98d7afae89 Switch to #pragma once in a few places.
Doesn't really affect git history much to change these.
2015-03-02 22:34:51 -08:00
Unknown W. Brackets
6e6b45ce2b Fix a missing break. 2015-01-19 08:58:37 -08:00
Unknown W. Brackets
83b8e564cf Avoid an unlikely error in breakpoint listing. 2015-01-19 08:31:56 -08:00
Unknown W. Brackets
fa84bb6948 Fix some unlikely uninitialized values. 2015-01-17 18:43:04 -08:00
Unknown W. Brackets
e7aabc8f53 Avoid a hang on step out with no threads. 2015-01-17 18:43:02 -08:00
Kingcom
f6cedcbff5 Replace assembler with a submodule 2014-11-23 21:09:40 +01:00
Unknown W. Brackets
fba0110073 Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
Henrik Rydgård
3b1476c8ec MIPSTables: Annotate fp and hi/lo in/out more accurately than just "other"
Some typo fixes
2014-10-12 19:46:50 +02:00
Henrik Rydgard
f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Unknown W. Brackets
32cc6bc845 Disable the PC/LR buttons outside a game.
They don't want and can cause hangs if clicked after a game is stopped.
2014-09-07 20:44:55 -07:00
Unknown W. Brackets
0ae9f06376 Skip emuhacks when showing encodings in debugger.
This can cause confusion when it doesn't match the displayed disasm.
2014-08-18 07:49:34 -07:00
Unknown W. Brackets
55403e42c2 Introduce a memory shutdown lock.
This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
Henrik Rydgard
6ec74ef99e Be consistent about how we read and update the UI state variable 2014-06-22 09:57:01 +02:00
Unknown W. Brackets
9efbc2694b Add an invalidate all method to the jit. 2014-06-19 01:13:06 -07:00
Unknown W. Brackets
9f01c02626 Don't try to read breakpoint info after exit.
Fixes a crash on exit when on a breakpoint.
2014-05-31 10:03:01 -07:00
Kingcom
6256f64507 Display label name in status bar 2014-03-31 17:00:48 +02:00
Unknown W. Brackets
f70f70925d Highlight arguments from the selected range.
For example, if "lui v0,0x8000" is selected, highlight "v0" or "0x8000"
used as arguments on other lines.  Makes it a bit easier to follow.
2014-03-02 22:49:22 -08:00
Henrik Rydgård
b7651b61c7 Merge pull request #5546 from chinhodado/fixes
some minor fixes and changes
2014-02-23 19:12:42 +07:00
chinhodado
9ba79f31a2 minor change in file filter 2014-02-22 22:35:15 -05:00
chinhodado
6491557c17 fix a wrong parameter 2014-02-22 21:29:03 -05:00
Unknown W. Brackets
f6abfb9444 Fix hang if you use disasm goto outside game. 2014-02-20 01:02:39 -08:00
Unknown W. Brackets
f62eb4848d Add a few more safety checks for SendMessage().
Broadcasting is bad.
2014-02-17 21:08:34 -08:00
Unknown W. Brackets
ec34c31416 Initialize the status bar earlier.
We try to set its text sometimes before creating it, which can cause a
random hang.  It could also maybe be causing the window titles to be
blanked out.
2014-02-17 20:52:38 -08:00
Unknown W. Brackets
8f09a341df Fix a few leaks in the Windows UI code. 2014-02-14 21:08:24 -08:00
Kingcom
2b7a601c17 Add checkboxes to GenericListControl, use them in CtrlBreakpointList 2014-02-13 10:24:42 +01:00