Unknown W. Brackets
e1d2e72480
Add block transfer to null gpu.
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For tests, better to have it here.
2014-08-30 22:14:58 -07:00
Unknown W. Brackets
adee76cd62
Add a matching PerformMemoryUpload().
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Just so we have both Download and Upload to use later.
2014-06-10 00:45:03 -07:00
Unknown W. Brackets
089ee41d9c
Implement a very basic stencil upload.
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This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
Unknown W. Brackets
1433b98c46
Clean up the framebuffer force downloads.
2014-05-31 10:03:03 -07:00
Unknown W. Brackets
8dcc09c9e1
Use a separate func for gpu memset().
2014-05-27 07:50:01 -07:00
Unknown W. Brackets
8275f613ce
UpdateMemory() now returns whether to skip the cpy.
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This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
Henrik Rydgard
16f4622ac7
Remove cached light variables to reduce work when parsing DLs.
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Also removes some duplication between GL and the inactive D3D code.
2014-04-21 12:51:19 +02:00
Unknown W. Brackets
4c1c694d4b
Use flags to avoid hashing textures when unchanged.
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If only parameters change (like wrapping or clut, etc.) we don't need to
rehash the data - we know it hasn't changed.
Should reduce the distance between lazy texture hashing on and off.
2014-04-13 14:22:39 -07:00
Henrik Rydgard
5c8a74d911
Stencil rectangle clears: Take the value from the second vertex.
2013-10-10 21:36:32 +02:00
Henrik Rydgard
424b4cbd5f
Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet)
2013-09-24 14:14:04 +02:00
Unknown W. Brackets
6ffbf3964a
Use the right vertex/index addr in NullGpu.
2013-09-21 18:56:26 -07:00
Unknown W. Brackets
7ca64374ea
Return 24-bit floats in sceGeGetMtx().
2013-09-21 10:32:09 -07:00
Unknown W. Brackets
2e8b475789
Don't ignore the low bits of the framebuf pointer.
2013-09-07 02:01:01 -07:00
Unknown W. Brackets
5ab04a3076
Centralize CLUT handling form gstate values.
2013-08-24 11:34:37 -07:00
Unknown W. Brackets
0a217a1254
Use accessors better for block transfers.
2013-08-24 11:34:36 -07:00
Unknown W. Brackets
90affa2203
Remove very questionable DrawSync override.
2013-08-17 09:53:10 -07:00
Henrik Rydgard
50a2d1b87f
More work on prescaled UV
2013-07-28 00:33:51 +02:00
Unknown W. Brackets
f8d6bda678
Add a better signal for VRAM copies in the GPU.
2013-06-09 23:55:32 -07:00
Unknown W. Brackets
3c0ed69fd2
Improve GPU invalidation interface, check fonts.
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When a font is rendered, tell the GPU about it, but don't rehash.
This not only improves perf (less hashing) but makes font changes more
immediate (no deferred hashing.) But only if they use sceFont.
2013-05-05 22:52:01 -07:00
Unknown W. Brackets
1edbfa3212
Use a downcount and fast run loop in the GE.
2013-04-28 14:23:30 -07:00
Unknown W. Brackets
ec009bc299
Cleanup a few GPU error codes.
2013-03-31 23:57:03 -07:00
Unknown W. Brackets
affe91cb3b
Refactor some GPU methods to return errors.
2013-03-31 23:57:03 -07:00
Unknown W. Brackets
0f15a5eae6
Move the pc-management cmds to GPUCommon.
2013-03-31 23:57:02 -07:00
Unknown W. Brackets
430139b12a
Minimal revert of the GE-related interrupt changes.
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Keep most of them, just revert using getList() which isn't cutting it
right now. Fixes #595 .
2013-02-10 02:03:02 -08:00
Florent Castelli
8004d360dd
Interrupt handler reorganization for easier GE interrupt support
2013-02-04 03:10:01 +01:00