Unknown W. Brackets
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12405c3944
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Disassemble the "continue previous" prim.
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2015-02-01 01:21:28 -08:00 |
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Unknown W. Brackets
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e4a24efda3
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Don't show the op twice in the GE debugger.
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2015-02-01 01:21:04 -08:00 |
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Unknown W. Brackets
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fba0110073
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Properly clamp some iterative snprintf()s.
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2014-11-05 08:06:15 -08:00 |
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Henrik Rydgard
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170e88838f
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
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Henrik Rydgard
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d19d041640
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GPU disasm: Show opcodes. Also disable some warnings and update submodules.
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2014-01-15 17:00:20 +01:00 |
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Henrik Rydgard
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4363d31ec2
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Fix GeDescribeVertexType
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2013-11-26 14:12:14 +01:00 |
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Henrik Rydgard
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4daebe9b0f
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When logging PRIM commands, print the prim number
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2013-11-08 20:36:42 +01:00 |
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Unknown W. Brackets
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59bfaa30c7
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Copy/paste fail.
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2013-10-14 19:33:35 -07:00 |
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Unknown W. Brackets
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991aa03273
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A few more texture related formats.
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2013-10-13 13:52:23 -07:00 |
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Unknown W. Brackets
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428a8181e5
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Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
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2013-10-13 13:52:21 -07:00 |
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Henrik Rydgard
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5c8a74d911
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Stencil rectangle clears: Take the value from the second vertex.
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2013-10-10 21:36:32 +02:00 |
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Unknown W. Brackets
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81e71dd8d7
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Add a way to get to the current texture as well.
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2013-09-27 22:46:08 -07:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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Unknown W. Brackets
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0a217a1254
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Use accessors better for block transfers.
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2013-08-24 11:34:36 -07:00 |
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Henrik Rydgard
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416f0c56e8
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Experiment: Use glBlendFuncSeparate to not change dest alpha when blending.
Fixes Persona blending issues.
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2013-08-22 19:14:04 +02:00 |
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Henrik Rydgard
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a517b8d53f
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Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up.
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2013-08-10 23:25:55 +02:00 |
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Henrik Rydgard
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773115bb6d
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GPU: tiny optimization and log fix
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2013-08-06 19:08:38 +02:00 |
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King_DuckZ
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61500281a9
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Warning fix on Intel compiler.
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2013-05-30 15:42:11 +02:00 |
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Unknown W. Brackets
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39c0e6c096
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Add reporting for unsupported GE commands.
And clean up some disasm for a couple others.
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2013-05-12 10:30:26 -07:00 |
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Unknown W. Brackets
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347bccf9bc
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Fix bone matrix number disasm.
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2013-05-11 10:31:04 -07:00 |
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Unknown W. Brackets
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a22934885d
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Improve GE disasm for a few commands.
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2013-05-11 10:16:56 -07:00 |
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Unknown W. Brackets
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fd0c368037
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Fix texfunc disasm missing color doubling.
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2013-05-04 15:36:23 -07:00 |
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Unknown W. Brackets
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320951a77c
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Disasm the GE blend mode better.
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2013-04-30 00:17:39 -07:00 |
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Unknown W. Brackets
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46ab5cd0f7
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Fix typo in GeDisasm texture format.
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2013-04-25 07:49:51 -07:00 |
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Unknown W. Brackets
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6be092b4de
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Make sure to print all GE command data in disasm.
Even if part of it shouldn't be used, if it is, that may be important.
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2013-04-23 08:08:11 -07:00 |
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