Henrik Rydgard
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869f74d1b0
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Depal: Apply the half-pixel offset that looked the least wrong. Still not right.
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2015-03-01 11:28:04 -08:00 |
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Luna
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1c3903504b
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Remove leftovers
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2015-01-23 16:48:50 +01:00 |
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Luna
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ff9d33d2a7
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Move the hack to FramebufferCommon.cpp and rename.
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2015-01-23 10:40:49 +01:00 |
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Luna
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722d34e09a
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Add Bloom Effect Smoothing hack
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2015-01-23 02:08:20 +01:00 |
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Henrik Rydgard
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cae58cafee
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
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2015-01-22 19:53:32 +01:00 |
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Henrik Rydgard
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2623a48b4a
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Centralize color conversion functions in Common/ColorConv.
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2015-01-20 17:32:54 +01:00 |
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Unknown W. Brackets
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0d6c002cb0
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Fix a very unlikely sign extend glitch.
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2015-01-19 08:41:53 -08:00 |
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Unknown W. Brackets
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ee1085b060
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Oops, deleted too early.
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2015-01-18 13:18:17 -08:00 |
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Unknown W. Brackets
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3fcf695159
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Fix an unlikely leak on error.
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2015-01-17 18:45:03 -08:00 |
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Henrik Rydgard
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a4a95c9b4b
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D3D9: Restore accidentally-commented-out blit functionality
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2015-01-06 13:00:03 +01:00 |
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Henrik Rydgard
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a9b010b0cd
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Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
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2015-01-05 01:25:23 +01:00 |
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Unknown W. Brackets
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46717fa266
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dx9: Correct off-by-one to the right on tex upload.
As seen in tests. But I'm pretty sure we're still off.
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2014-12-30 15:25:40 -08:00 |
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Unknown W. Brackets
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b9e78dab9c
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dx9: Small optimization to viewport scaling.
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2014-12-21 10:35:04 -08:00 |
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Unknown W. Brackets
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962d8c5224
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
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Unknown W. Brackets
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7ce431067b
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dx9: Correct framebuffer download scaling.
Fixes the menu background in Tales of Phantasia X.
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2014-12-18 23:03:19 -08:00 |
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Henrik Rydgard
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3377db4910
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D3D: Reduce logspam
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2014-10-31 00:18:40 +01:00 |
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Unknown W. Brackets
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4e50eed85b
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
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Henrik Rydgard
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718d7e291f
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d3d9: Add BindFramebufferColor().
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2014-09-21 12:05:29 -07:00 |
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Unknown W. Brackets
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6d08b363c2
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d3d9: Use a half-pixel offset when drawing a tex.
Fixes half pixel offset issues (center of pixels is 0,0 in d3d9, but
texels are at 0.5/w,0.5/h.)
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2014-09-20 08:30:30 -07:00 |
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Unknown W. Brackets
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dc1013ad67
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d3d: Add a not-working experiment to blit depth.
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2014-09-14 11:54:55 -07:00 |
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Unknown W. Brackets
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2c88935755
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d3d: Support depth and stencil in the GE debugger.
But, not with our current depth surfaces.
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2014-09-14 11:15:37 -07:00 |
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Unknown W. Brackets
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71e310aff8
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d3d: Initial attempt to upload stencil.
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2014-09-14 02:21:41 -07:00 |
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Unknown W. Brackets
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b0cad8ecac
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d3d: StretchRect properly at > 1x.
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2014-09-14 00:26:35 -07:00 |
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Unknown W. Brackets
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26978ad7e0
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d3d: Allow blit to self in block transfers/etc.
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2014-09-13 22:39:54 -07:00 |
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Unknown W. Brackets
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8c4c9e554e
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d3d: Cache offscreen surfaces.
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2014-09-13 22:28:39 -07:00 |
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