Commit Graph

242 Commits

Author SHA1 Message Date
AdamN
2cc19f56b2 Rearrange Network Shutdown to be properly in order (NetInit->AdhocInit->network functions->AdhocTerm->NetTerm) 2015-01-04 13:04:00 +01:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Lioncash
f830d5dec7 Core: Mark some functions as const 2014-12-03 15:16:11 -05:00
Henrik Rydgard
4ed97f9c60 Don't msgbox on game exit (homebrew can legitimately do this) 2014-11-17 21:25:08 +01:00
Unknown W. Brackets
774589aa4f Correct the Tlspl TMID value. 2014-08-17 14:38:54 -07:00
Unknown W. Brackets
9efbc2694b Add an invalidate all method to the jit. 2014-06-19 01:13:06 -07:00
Unknown W. Brackets
aa6355a9e5 Reschedule after many cases of eating cycles.
All of these eat enough cycles they could cause issues in a loop, and I'm
pretty sure they would reschedule.
2014-06-13 00:30:21 -07:00
kaienfr
ee3417a96c Implementation of sceAac module
Test on Fortix is all right. Savestate is also ok.
I've tried a New and Easy way implement and it works well, I think it could be totally applicable to other audio modules as sceMp3 etc.
Code your own way is really much easier to fix other bugs :)
2014-04-11 09:03:13 +02:00
kaienfr
04756b91e0 Do State PMP media, and some other updates to PMP media. 2014-04-04 23:01:25 +02:00
Henrik Rydgard
c53b8ed8bf Clean up some details in sceAudioCodec. 2014-03-27 22:53:57 +01:00
kaienfr
779d90b8c5 Add DoState for sceAudiocodec 2014-03-27 15:17:54 +01:00
Unknown W. Brackets
a843cbd580 Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
446418d783 Properly reset some state between games. 2014-03-04 07:55:08 -08:00
Bovine
139c7ff5bb Implemented sceKernelICacheInvalidateRange
Fixes crash in mhp3 hot springs after some missions
2014-02-23 19:25:18 -07:00
Unknown W. Brackets
5e57a2ffa8 Don't allow reporting from bad savestates.
If the savestate was created with bad settings, or was loaded from an
older version, it may be damaged.  Let's not report old problems.
2014-02-17 09:43:12 -08:00
Unknown W. Brackets
3dea6fdd86 Cache reporting support to avoid slowdown.
Turns out checking flash0:/ was not fast, oops, but especially when
disabled.

Also, make the box show as disabled when it's been disabled during the
session, and make it not do that in the menu.
2014-02-15 20:34:03 -08:00
Unknown W. Brackets
ad8488ecc4 Reset reporting on a new game.
This way "once" and "spam" no longer persist between runs.  Makes it
easier to test a bunch of games in a row without restarting in between.
2014-02-09 17:39:16 -08:00
Ced2911
075a960f7f [Core] scekernel endian fixes 2014-01-26 14:27:30 -08:00
sum2012
62e9e42b2c Add LoadExecForKernel and SysMemForKernel
Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
2014-01-21 22:02:07 +08:00
Unknown W. Brackets
8aa9483cbf Eat some cycles in the Dcache invalidate funcs. 2014-01-19 12:44:51 -08:00
raven02
6e21b4eaf5 Use HLE_NOT_IN_INTERRUPT for sceKernelGetThreadId() 2014-01-13 21:53:15 +08:00
Unknown W. Brackets
f14361c3b8 Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
Henrik Rydgård
ce378b231f Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
sum2012
9b7e5566d1 Add more information for "Not support this patcher" 2013-12-17 05:36:55 +08:00