Commit Graph

106 Commits

Author SHA1 Message Date
Lioncash
cac632424c Core: Add missing override specifiers 2014-12-08 15:20:31 -05:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
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413523c8ac Unpause lists after wait signals with no handler.
This stops the gpu/displaylist/state test from hanging, and appears to be
the correct behavior.  It makes sense.
2014-08-17 14:14:25 -07:00
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5cd4a17e88 Fix periodic events drifting when eating cycles.
Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
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17496330ce Don't wake a killed list in ge callback end.
Fixes #3198, some homebrew demos locking up.
2014-06-22 23:21:10 -07:00
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288d867588 Fix a type comparison warning. 2014-05-21 08:00:31 -07:00
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2ad06d777b Eat cycles and resched in sceGeContinue().
Fixes the gpu/ge/queue test.
2014-05-15 22:45:09 -07:00
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ed6ea61283 Fix deadlock in multithreading.
Fixes #5971.
2014-04-27 15:52:36 -07:00
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5076a080c4 In case interrupts are delayed, read cmd early.
Otherwise, in Project Diva, the cmd may be overwritten (probably due to a
sync or etc.) by some other cmd.  Fixes #5896.
2014-04-17 22:33:13 -07:00
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26933384a7 Don't mark a list complete too early.
This would matter probably mostly if we implemented CONTINUE properly.
2014-04-11 23:50:20 -07:00
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4561440df7 Handle GE pause signals per tests.
They really should pause, but we were resetting them incorrectly.
And most importantly, sceGeContinue() inside the signal handler absolutely
must work.  Games use this a lot.
2014-04-11 23:50:20 -07:00
Felix-Dev
5fe0783593 Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name. 2014-04-03 18:12:22 +02:00
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e527ef8ad0 Correct old savestate compat.
When there was a pending GE sync.
2014-03-31 22:36:36 -07:00
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7cde2311e0 Include sceKernelThread.h in less headers. 2014-03-29 17:02:41 -07:00
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a4327702f1 Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
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05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Henrik Rydgard
7ae9c26b6a Enable the new vreg flushing mechanism on ARM.
Reduce logspam seen in a couple games.
2014-03-12 10:15:09 +01:00
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8396cdf227 Eat cycles when enqueuing GE lists. 2014-01-19 12:44:55 -08:00
Henrik Rydgård
79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
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183b4cb45c Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
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3a1b6fb269 Fix some sign comparison warnings. 2013-10-05 11:13:41 -07:00
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881cefbc83 A paused list will allow a context save.
Just not stall, drawing, etc.
2013-09-21 21:01:41 -07:00
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db1f2f2535 Oops, fix return of sceGeBreak(0).
Needs to match dlist ids.
2013-09-21 21:01:41 -07:00
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e10ae1530b Error and reporting for sceGeBreak's second param. 2013-09-21 21:01:40 -07:00
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d305d1faa2 Check enqueue as well, should be safer.
Also, make sure not to eat a bunch more cycles when forcing a check.
2013-09-21 17:00:52 -07:00