Commit Graph

135 Commits

Author SHA1 Message Date
Unknown W. Brackets
24f365d94c Return an error for new savedata on a full stick. 2014-11-02 12:47:09 -08:00
daniel229
70fac3a65e savedata 2014-10-03 15:16:12 +08:00
Unknown W. Brackets
0f7f00c635 Play it safer with savedata dialog thread safety. 2014-07-01 22:52:51 -07:00
Unknown W. Brackets
01d3dcdc99 Prevent a possible race condition in save/load. 2014-06-29 17:44:56 -07:00
Unknown W. Brackets
e3c6876365 Show a message when saving/loading fails. 2014-06-29 17:42:20 -07:00
Unknown W. Brackets
553c870ee9 Execute savedata io on a separate thread.
Some savedata is sorta large, like 1MB, this makes it save more smoothly.
2014-06-29 17:32:57 -07:00
Unknown W. Brackets
51909a3256 Separate out io actions from save dialog display. 2014-06-29 17:07:04 -07:00
Unknown W. Brackets
fc833adde0 Return an error for invalid savedata sizes.
May fix WALL-E according to:
http://forums.ppsspp.org/showthread.php?tid=434
2014-03-23 23:14:40 -07:00
Yifan Lu
c5336d5817 Added printing of game save key to debug log when loading/saving 2014-03-22 16:13:30 +01:00
Unknown W. Brackets
fe8ada4d7e Log the name of the save operation, not just #.
Makes it a lot easier to read...
2014-03-15 17:20:34 -07:00
Henrik Rydgård
fa473da62a Reduce savedata init delay to 200ms 2014-02-11 21:45:08 +01:00
raven02
54bbdebcc9 Try savedata init delay 500ms 2014-02-11 19:48:56 +08:00
Unknown W. Brackets
a0262a5263 Reset savedata to NONE when stopping emulator.
This way the second game you play won't hang.  Also fixes tests.  Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
1e8611a756 Make sure to check current status for changes.
The game may not even call GetStatus(), but the status should still
change.

Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Unknown W. Brackets
67b1aee1f8 Use a time delay to change sceUtility statuses.
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.

May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
54e8f28743 Allow confirm to bypass save load dialogs. 2014-02-02 16:00:01 -08:00
Unknown W. Brackets
77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
sum2012
ffc66b7859 Fix logic 2014-02-02 02:16:51 +08:00
sum2012
0498b9d4a5 Fix PSPSaveDialog::Update
Fix Miyako lock up in saving screen
2014-02-02 00:55:54 +08:00
Unknown W. Brackets
e00a244d1e Handled fixed-length strings in savedata properly. 2014-01-24 01:21:13 -08:00
Henrik Rydgard
9bde25dfa9 Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
Should fix the build.
2014-01-03 19:04:43 +01:00
Henrik Rydgård
79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets
b2795b31c0 Only draw visible savedata icons, fix leak.
Fixes #4870.
2013-12-17 08:07:30 -08:00
Unknown W. Brackets
f7bad51cc7 Clip in PPGe, fixing issues in softgpu.
We were just drawing wrong, so softgpu was correct.
2013-12-15 11:59:23 -08:00
The Dax
814a81b692 Allow held directional buttons to scroll up and down the list repeatedly. 2013-12-08 20:33:16 -05:00