Commit Graph

67 Commits

Author SHA1 Message Date
Unknown W. Brackets
8a00c2d233 GPU: Allow gcc/clang/icc runtime SSE4 usage.
All our builds before were only using SSE4 in jit...
2022-01-08 17:09:09 -08:00
Unknown W. Brackets
6762903087 TexCache: Correct confusing red/blue var names.
This decodes to RGBA (R least significant), so it's confusing to refer to
it as BGRA.  It's actually the 565 colors in the DXT data that are BGR.
2021-09-12 17:21:45 -07:00
Unknown W. Brackets
a0eeb52444 softgpu: Decode DXT texels directly.
This improves performance a lot compared to decoding the whole block.
Eventually we may implement a cache, but threading makes that complex to
make properly fast.
2021-09-12 09:37:34 -07:00
Unknown W. Brackets
1ee5352d3e TexCache: Correct DXT5 alpha calculation.
This matches PSP alpha values from an exhaustive test.
2021-09-12 09:35:53 -07:00
Unknown W. Brackets
8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets
13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
30625225b0 GPU: Remove neon xxhash implementation.
It's typically around the same speed now with modern compilers, and much
slower than XXH3.
2020-08-27 20:31:09 -07:00
Rémi Verschelde
e479bf7f7b TextureDecoder: Fix misuse of NEON on all armv7
`ppsspp_config.h` properly defines `PPSSPP_ARCH(ARM_NEON)` already for
arm64v8 and armv7+NEON, so we use that instead of using NEON instructions
on all armv7.
2020-06-27 17:29:24 +02:00
Unknown W. Brackets
4a8839c99d GPU: Avoid divide by zero in garbage displaylist. 2020-03-19 20:56:24 -07:00
Unknown W. Brackets
1199008641 TexCache: Align bufw properly even for VRAM.
Fixes minimap arrows in Manhunt 2 (see #9615.)
2019-03-24 19:21:08 -07:00
Unknown W. Brackets
bd294f658f TexCache: Round DXT5 alpha up.
This isn't quite right, but it seems better than rounding down.
Experimented with a lower round up value, but none were right - the
weighting must be more complex.
2018-11-04 09:36:39 -08:00
Unknown W. Brackets
df200fc3d2 TexCache: In DXT3, don't swizzle alpha.
Hardware doesn't seem to.
2018-11-04 09:36:39 -08:00
Unknown W. Brackets
c31e01771e TexCache: Respect color order in DXT3/5.
Hardware is still doing DXT1 style colors in this scenario.
2018-11-04 09:36:39 -08:00
Unknown W. Brackets
11ab4e8634 TexCache: Mix DXT colors using 2/3 not 3/8.
Hardware draws using 2/3.  Adding this way matches rounding, too.
2018-11-04 09:36:39 -08:00
Unknown W. Brackets
35a1d8a1ef TexCache: Decode DXT1 zero alpha as black.
Hardware tests show this is how it decodes, which is more like standard
DXT1 decoding.
2018-11-04 08:09:56 -08:00
Unknown W. Brackets
38eb9d12d0 TexCache: Don't swizzle DXT1 colors.
Hardware tests show that this shouldn't happen.  May be important for
color tests, etc.
2018-11-04 08:09:13 -08:00
Unknown W. Brackets
97773d3dd5 TexCache: Fix texture alignment in GLES.
We must align to 4 bytes, and we aren't always aligned to 16 anymore, so
we must check when dealing with swizzle.
2018-09-08 19:00:30 -07:00
Unknown W. Brackets
f65edc20a3 TexCache: Optimize DXT5 alpha lerp.
This makes the overall DXT5 decode about 8% faster.
2018-09-02 11:41:27 -07:00
Unknown W. Brackets
3f35221f3b TexCache: Avoid masking out alpha for DXT3/DXT5.
A little faster.  Also refactor colors a bit to be more readable.
2018-09-02 09:53:31 -07:00
Unknown W. Brackets
8ae2b1e6fb TexCache: Optimize DXT3/DXT5 decode to single pass.
This is significantly faster on Vulkan, and in other situations where
we're decoding directly to uncached memory.
2018-09-02 09:30:46 -07:00
Unknown W. Brackets
715a7b7318 Global: Silence some unused declaration warnings.
These things aren't used on Android.
2017-12-03 19:22:03 -08:00
Unknown W. Brackets
65e71f57c7 TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
Unknown W. Brackets
f087b87b0c TexCache: Simplify CheckAlpha funcs and SIMD.
Only check for full alpha now, which is simpler.
2017-11-12 16:41:19 -08:00
Unknown W. Brackets
9fbcc01afa TexCache: Remove simple 0/1 alpha check.
No practical optimizations have come of this, so it's a waste of time.
Slows down Vulkan too.
2017-11-12 16:17:46 -08:00
Henrik Rydgard
b0bd7e3c6f Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00