Unknown W. Brackets
abe3d95877
Revert "Remove hack for BREAK in Sol Trigger"
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This reverts commit 3d2c3c7227 .
This wasn't a hack dedicated to Sol Trigger. It helps other games, and
keeping it is just like allowing games to continue on bad memory address
reads.
2013-06-26 07:56:36 -07:00
raven02
3d2c3c7227
Remove hack for BREAK in Sol Trigger
2013-06-26 19:27:36 +08:00
Henrik Rydgard
e809e39681
Mips interpreter: Use unions instead of ugly casts. Strict-aliasing builds now work, but needs more testing so I don't enable it yet. Also some aliasing fixes for TransformPipeline.
2013-06-11 21:44:37 +02:00
Henrik Rydgard
c5c3189436
Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
2013-04-27 20:06:31 +02:00
Henrik Rydgard
06679fcce6
Switch to homemade isinf/isnan implementations.
2013-04-13 21:51:38 +02:00
raven02
39c3cf8744
Ignore MIPS break error
2013-04-09 16:13:24 +08:00
niepodam
94c2f0cd9d
Fix build with gcc 4.8.0
2013-04-04 19:16:15 +02:00
Henrik Rydgard
5293c152c6
Untested support for Android-x86. No idea if this actually works.
2013-03-21 20:52:33 +01:00
Henrik Rydgard
062c975b46
Ignore cache function 24.
2013-03-04 23:51:19 +01:00
Unknown W. Brackets
ac1209204c
Add some reporting for CPU related stuff.
2013-03-04 00:01:41 -08:00
Henrik Rydgard
516ca8a0c4
Merge branch 'master' into armjit-fpu
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Conflicts:
Core/MIPS/ARM/ArmJit.h
Core/MIPS/x86/CompVFPU.cpp
GPU/GLES/Framebuffer.cpp
2013-02-28 23:56:28 +01:00
Unknown W. Brackets
2164a7fdf9
Keep track of whether we're in the runloop or not.
2013-02-23 13:01:00 -08:00
Unknown W. Brackets
08923c092b
Implement ins and ext in the x86 jit.
2013-02-21 01:25:01 -08:00
Unknown W. Brackets
2bdc9dc491
Reset llBit on thread switch.
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Never actually seen ll used, though... but this way it should
work as advertized, as long as a syscall doesn't happen in between...
2013-02-20 12:09:13 -08:00
Unknown W. Brackets
3a365fef64
Protect against some writes to $0.
2013-02-20 12:09:12 -08:00
Henrik Rydgard
44e4ba8772
Merge branch 'master' into armjit-fpu
2013-02-15 21:42:44 +01:00
Unknown W. Brackets
abe390e6f3
Add some checks for fpu/vfpu writing to $0.
2013-02-14 00:27:09 -08:00
Henrik Rydgard
b0c160fa93
Fix armjit fpu load / store
2013-02-13 21:07:06 +01:00
Unknown W. Brackets
19cc652a37
Correct NaN handling in fpu comparisons.
2013-02-13 01:54:07 -08:00
Unknown W. Brackets
3cab6986c5
Jit the FPU comparisons on x86.
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Probably not too fast. Also, NaN handling seems wrong?
2013-02-13 00:55:10 -08:00
Unknown W. Brackets
44b5adeaac
Properly jit the break instruction.
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Otherwise, it just keeps on going past it.
We never want to hit this anyway, but it's good to know if we do.
2013-02-01 00:49:14 -08:00
Henrik Rydgard
29f1ae5f70
add skeleton implementation of "cache" instruction
2013-01-22 22:03:41 +01:00
Unknown W. Brackets
c324983340
Make the jit support bltzal and friends.
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Fixes problems with jit in games. Android changes completely untested.
2013-01-22 08:04:01 -08:00
Unknown W. Brackets
d99d060c2e
Decrement downcount in skipped likely slots.
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Pretty sure this is right, it eats up a cycle as a nop.
Also some funny indentation.
2013-01-21 19:00:09 -08:00
Henrik Rydgard
8915677241
More progress but it weirds out...
2013-01-08 21:24:42 +01:00