Henrik Rydgard
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b7ffb3a102
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Rename the setting to Display Rotation, put the string in the graphics category
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2015-05-16 20:09:01 +02:00 |
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Henrik Rydgard
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95b6b50fd5
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
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Henrik Rydgard
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3f7830743a
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Implement basic screen rotation as requested in #297 . Does not work correctly in non-buffered rendering yet.
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2015-05-12 21:01:15 +02:00 |
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Henrik Rydgard
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b309c83973
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Initial work on ARM64, based on the ARM jit.
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2015-04-06 18:13:01 +02:00 |
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Henrik Rydgård
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b7498f4581
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Make some UI adjustments on TV devices
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2015-04-03 11:54:24 +02:00 |
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Henrik Rydgard
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2b98f15f17
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Add option to auto-center the analog stick on touch within the boundaries of the stick
TODO: Should this be default? Does this make sense for d-pad too?
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2015-03-05 11:01:58 +01:00 |
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Chin
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294ade904c
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Remove some unused variables
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2015-03-01 16:48:25 +01:00 |
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Henrik Rydgard
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0d13a3be50
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Share a translation, only show new dinput/xinput dead zone options on Windows
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2015-03-01 16:38:22 +01:00 |
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Henrik Rydgard
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cbf8aa41a4
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Merge branch 'analog-options' of https://github.com/ShiftyAxel/ppsspp into ShiftyAxel-analog-options
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2015-03-01 16:17:41 +01:00 |
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Unknown W. Brackets
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cf88c7ff67
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Add an option to ignore gamepads when not focused.
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2015-02-28 14:02:03 -08:00 |
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Peter Tissen
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ba96b7b31c
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Just save the current config every time the config file is switched
also undo #7473 because it would now introduce redundant writes.
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2015-02-14 19:21:26 +01:00 |
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Henrik Rydgard
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d6cf857a06
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Make it impossible to set Auto Frameskip and Non-buffered together as they interact in a bad way
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2015-02-09 23:11:45 +01:00 |
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Josh Palmer
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929866edd3
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XInput/DInput: Rename settings, fix sensitivity
* Change deadzone inverter naming convention to 'analog mapper'
* Remove hokey mathematics from sensitivity calculations
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2015-02-05 06:30:29 +00:00 |
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Josh Palmer
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4c6410cd0d
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DInput/XInput: Further fixes & improvements
* Remove redundant second analog settings for XInput
* Replace DInput circle->square mapping with improved XInput version
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2015-02-05 05:48:29 +00:00 |
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Josh Palmer
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6856709b1d
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DInput/XInput: Deadzone fixes & Sensitivity
* DInput Deadzone & Deadzone Inverter now function correctly
* Added analog Sensitivity options to DInput and XInput
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2015-02-05 05:30:39 +00:00 |
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Henrik Rydgård
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68cb7cb21a
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Merge pull request #7384 from sum2012/Gamesetting
Fix unicode letters in PPSSPP folder in installed.txt
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2015-02-04 15:31:51 +01:00 |
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sum2012
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83243fb696
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Fix by hrydgard
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2015-02-04 20:34:53 +08:00 |
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Henrik Rydgard
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001eda39e0
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Add really primitive save preview on "Next Slot". Improve pause screen layout a little.
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2015-02-01 18:04:50 +01:00 |
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Henrik Rydgard
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6420f5f476
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Only show the audio backend option on Vista+. Correct the enum order. Init DSound on its thread.
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2015-02-01 11:57:11 +01:00 |
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Henrik Rydgard
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0b70889b2e
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Fix windows audio backend enum order
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2015-02-01 11:32:11 +01:00 |
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Henrik Rydgard
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39bbc008f4
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Add option to turn off the resampler if native audio sample rate is 44100Hz (sometimes in WASAPI, always in DSOUND)
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2015-01-31 12:20:45 +01:00 |
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Henrik Rydgard
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24c78ed2f4
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Add option to turn off the synchronizing audio resampler. Only available if output sample rate is 44100Hz.
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2015-01-31 12:12:29 +01:00 |
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Henrik Rydgard
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7d16a4a0c4
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Android: Prevent the user from choosing display resolutions that won't work on their device.
Fixes #7324
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2015-01-30 00:28:53 +01:00 |
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Henrik Rydgard
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3c9b6c185e
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Typo fix
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2015-01-29 22:47:46 +01:00 |
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Henrik Rydgard
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ce03d747bc
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Add a link to the adhoc forum in the networking screen, hoping to reduce my email load :)
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2015-01-29 22:15:42 +01:00 |
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