Henrik Rydgard
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6f4cea860c
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Split texture load profiling into decode and load/replace. Make profiler work on Android.
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2015-05-24 23:45:40 +02:00 |
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Henrik Rydgard
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0595a76556
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Start integrating the new frame profiler
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2015-05-24 23:45:36 +02:00 |
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Henrik Rydgard
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28d8ed5881
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Win32: Fix a bunch of little window resizing issues
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2015-05-15 18:04:05 +02:00 |
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Unknown W. Brackets
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8f7e98f484
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Keep Windows devices from sleeping while playing.
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2015-03-01 08:29:11 -08:00 |
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Unknown W. Brackets
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1615ec69a6
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Fix a typo, which fixes #7249.
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2014-12-31 19:41:14 -08:00 |
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Unknown W. Brackets
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1a0f537967
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dx9: Avoid triggering reset when size unchanged.
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2014-12-28 13:19:19 -08:00 |
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Unknown W. Brackets
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5f015793d8
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Seems like this else was a mistake.
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2014-08-23 21:54:04 -07:00 |
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Henrik Rydgard
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0f973a3276
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Get it running on Android again
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2014-08-23 09:48:08 +02:00 |
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Henrik Rydgard
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92c3775d95
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Start hooking up D3D
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2014-08-22 20:55:04 +02:00 |
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The Dax
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9af40da53e
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Make the ini tweak available for everybody.
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2014-07-21 10:30:52 +02:00 |
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Sacha
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1ce39d7e95
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Improve frame timing on non-Windows. Disable IdleTiming when audio is disabled.
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2014-07-16 01:04:43 +10:00 |
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Sacha
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86284aa91a
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Fix #6477 by sleeping for 16ms when minimized.
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2014-07-01 13:29:39 +10:00 |
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Sacha
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8a7573004d
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Use UpdateRunLoop to handle input and detect minimized window for all platforms.
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2014-06-30 00:17:34 +10:00 |
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Henrik Rydgard
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3cdf53732b
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Make the emuthread idle when minimized on Windows.
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2014-06-29 13:11:58 +02:00 |
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Henrik Rydgard
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6ec74ef99e
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Be consistent about how we read and update the UI state variable
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2014-06-22 09:57:01 +02:00 |
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Unknown W. Brackets
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b641ced7e0
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Poll controllers on a separate thread on Windows.
This means controllers will sample more than the game fps, and will work
whenever keyboards do.
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2014-03-23 23:46:10 -07:00 |
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Ced2911
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cc9f238d36
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[xbox] 360 support for Core
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2014-03-02 11:22:02 -08:00 |
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Sacha
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edd712c65d
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Fix Symbian DPI
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2014-02-20 03:37:06 +10:00 |
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Henrik Rydgard
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ca9d0ea5cf
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Remove more bad uses of dp_xres. Fix a data flow issue
(could end up with "feedback" if modifying the screen bounds)
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2014-02-10 15:55:21 +01:00 |
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Henrik Rydgard
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c6caff61bf
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Update native with buildfix. Fix some resizing issues.
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2014-02-10 15:14:45 +01:00 |
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Henrik Rydgard
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8b6b491820
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Remove obsolete outputWidth/outputHeight
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2014-02-10 12:44:35 +01:00 |
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Unknown W. Brackets
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80704d013e
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Fix #5390, crash on Exit on Windows.
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2014-02-09 17:35:43 -08:00 |
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Unknown W. Brackets
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7add81fbd2
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Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
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2014-02-08 16:38:45 -08:00 |
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Unknown W. Brackets
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d2108a962e
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Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2. But for things that are really
about mobile, we need a new define. Devices are coming that don't use
GLES2.
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2014-02-08 16:37:58 -08:00 |
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Unknown W. Brackets
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0fa371ccbf
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windows: Check PSP_IsInited() in more places.
This prevents showing buttons as clickable, etc. in the debugger mainly.
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2014-01-19 14:25:12 -08:00 |
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