Henrik Rydgård
|
85bb6786a1
|
Log improvements
|
2022-09-14 23:13:46 +02:00 |
|
Henrik Rydgård
|
7213e9b7c2
|
Comment
|
2022-09-14 22:18:34 +02:00 |
|
Henrik Rydgård
|
a52e62a187
|
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
|
2022-09-14 22:18:34 +02:00 |
|
Henrik Rydgård
|
4803825f83
|
Buffer copy matching workaround
|
2022-09-14 22:18:34 +02:00 |
|
Henrik Rydgård
|
776c650017
|
Fix regression in Tantalus games. See #15914
|
2022-09-14 08:58:06 +02:00 |
|
Henrik Rydgård
|
cf2ad5ceaf
|
Merge pull request #16024 from unknownbrackets/logicop-simulate
GPU: Fix simulating logicop with blend and shader
|
2022-09-14 08:41:29 +02:00 |
|
Unknown W. Brackets
|
440062530e
|
GE Debugger: Allow fb copies while stepping.
This is now causing crashes and should be allowed.
|
2022-09-13 19:07:54 -07:00 |
|
Henrik Rydgård
|
39890f7d6f
|
Extract function GetReinterpretPipeline
|
2022-09-13 11:46:47 +02:00 |
|
Henrik Rydgård
|
d6fd9a386b
|
Non-buffered rendering crashfix
|
2022-09-13 00:29:46 +02:00 |
|
Henrik Rydgård
|
5e6b064835
|
DownloadFramebufferForCLUT: Apply the fix mentioned in #8590
|
2022-09-11 10:30:43 +02:00 |
|
Unknown W. Brackets
|
b4e1f6d902
|
GPU: Fix crash on overlap copy w/o cur target.
|
2022-09-06 18:55:25 -07:00 |
|
Henrik Rydgård
|
7065a7fa8f
|
Water effect fix #1: Force "Lower resolution for effects" on in Outrun and DiRT 2
|
2022-09-04 23:42:35 +02:00 |
|
Henrik Rydgård
|
3787b43b7a
|
Fix "Lower resolution for effects" in Ratchet & Clank. Bad option for this game though.
|
2022-09-04 23:28:55 +02:00 |
|
Henrik Rydgård
|
d3309dd8e9
|
Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging)
|
2022-09-03 23:08:02 +02:00 |
|
Henrik Rydgård
|
a854fbbe76
|
fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation.
|
2022-09-01 10:24:52 +02:00 |
|
Henrik Rydgård
|
a8a9fb4206
|
Much faster framebuffer matching (no more ToString every time there's more than 1 candidate, etc).
|
2022-08-31 14:23:56 +02:00 |
|
Henrik Rydgård
|
67d6549afd
|
Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU.
|
2022-08-31 14:23:33 +02:00 |
|
Henrik Rydgård
|
437d6d30a0
|
KillZone: Fix margin detection on the title screen, fixing some glitches. Need more fixes though to fix the shimmer effect.
See #6207 comments
|
2022-08-31 11:40:42 +02:00 |
|
Henrik Rydgård
|
0928d9d285
|
Extract the split code to a function
|
2022-08-31 09:12:52 +02:00 |
|
Henrik Rydgård
|
95b299766e
|
Cleanup (more to do, though)
|
2022-08-31 01:53:13 +02:00 |
|
Henrik Rydgård
|
70f7f74a05
|
Check X coordinate of through-mode drawcalls to figure out which of the splits to render to
|
2022-08-31 01:09:23 +02:00 |
|
Henrik Rydgård
|
1b3b1acefa
|
Tweak ForceMax60Fps to work for Killzone
|
2022-08-30 20:10:44 +02:00 |
|
Henrik Rydgård
|
987bfc79ef
|
Split the framebuffer in Killzone, with a compatibility flag.
Greatly improves performance.
See issue #6207
|
2022-08-30 20:05:56 +02:00 |
|
Henrik Rydgård
|
340c75a2d9
|
Remove "DisableReadbacks" compat flag. MotoGP no longer needs it after BlockTransferAllowCreateFB was added.
|
2022-08-30 13:16:36 +02:00 |
|
Henrik Rydgård
|
44d822be3b
|
Address feedback
|
2022-08-30 06:41:37 +02:00 |
|