Commit Graph

104 Commits

Author SHA1 Message Date
Henrik Rydgård
81f1b3fd95 Make handwritten vertex decoders work with non-compiled vertex decoding 2024-05-11 10:00:35 +02:00
Henrik Rydgård
3e11e54405 Remove obsolete flag 2024-05-11 10:00:35 +02:00
Herman Semenov
b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Henrik Rydgård
e3177ac870 Make some global string pointers const, not just the strings.
Minor cleanup.
2023-12-29 14:09:45 +01:00
Henrik Rydgård
f86189c951 Show vertex decoders separately in profiles 2023-12-19 12:25:54 +01:00
Herman Semenov
315340fc62 Using const reference for C++17 range-based loop and freq used objects 2023-12-13 17:33:01 +01:00
Henrik Rydgård
71aaad23fb Fix issue with zero-vertex draw calls. Though, should maybe just filter them out earlier. 2023-12-10 12:21:07 +01:00
Henrik Rydgård
d4703e9534 Decoded position format is always the same 2023-10-06 15:39:58 +02:00
Henrik Rydgård
92ffef2626 Remove some state from IndexGenerator, fix bugs. Mostly works except vertex cache. 2023-10-03 11:01:37 +02:00
Henrik Rydgård
45bc4d8750 Make GetIndexBounds friendlier to autovectorization. Works on x86 at least. 2023-09-24 12:15:04 +02:00
Unknown W. Brackets
622c69dbb9 x86jit: Expose option to select new IR based jit. 2023-08-20 22:28:54 -07:00
Henrik Rydgård
bee2400230 Merge pull request #17769 from unknownbrackets/vertexjit-debug
Add compilation-enabled vertexjit compare tool
2023-07-24 09:39:52 +02:00
Unknown W. Brackets
311c78f26b GPU: Make the vertexjit diff smarter. 2023-07-23 14:28:45 -07:00
Unknown W. Brackets
b6f11d6dae GPU: Add a little tool to debug vertexjit.
Although it's too exacting right now, it still helps.
2023-07-23 14:28:45 -07:00
Unknown W. Brackets
312dcfc1c5 GPU: Correct UV scale for non-jit. 2023-07-23 14:25:43 -07:00
Henrik Rydgård
01cea7f088 Pass uvScale in as an argument to the vertex decoder
Cleaner than overwriting/restoring gstate_c.uvScale in the decoder
loop. A small cleanup I've been wanting to do for ages.

Expecting a negligble perf boost if any.
2023-06-12 20:25:18 +02:00
Henrik Rydgård
80e47b7bd3 Only dirty the uniform UVSCALEOFFSET when really needed
Broken out from #17479

With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and
similar in the other backends).
2023-05-25 15:00:57 +02:00
Unknown W. Brackets
9c21184352 vertexjit: Simplify CPU core check.
This also avoids allocating the memory we won't use if it's off.
2023-02-28 07:03:12 -08:00
Unknown W. Brackets
8d4007ce3f Vulkan: Force align verts to 4 on Apple devices. 2023-01-18 07:24:18 -08:00
Unknown W. Brackets
77849d3eed riscv: Add disassembler.
From https://github.com/anthony-coulter/riscv-disassembler.
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Unknown W. Brackets
49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Unknown W. Brackets
a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
66472c39ce GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
Unknown W. Brackets
ca248e1201 softgpu: Fix s8 primitives in throughmode.
Also always cull no-position verts, hardware too.  Matches tests.
2022-09-18 07:46:18 -07:00
Unknown W. Brackets
4889d5285d vertexjit: Use consistent skinInDecode.
Just a little cleanup.
2022-09-10 21:54:04 -07:00