iota97
5e1062678f
Allow custom UI themes
2022-02-11 12:42:38 +01:00
Unknown W. Brackets
8418287a87
Vulkan: Avoid crash on double DeviceLost.
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This caused Android to crash when switching to OpenGL, because the
destructor would try to deinit again. There weren't any objects, but
draw_ was no longer valid.
2022-02-06 23:34:44 -08:00
Henrik Rydgård
d4237fd542
Split the atlas into three, well two, but two different cases for the fonts.
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Platforms that can use OS fonts don't need font_atlas.zim but they do
need ascii font for debug, so does use asciifont_atlas.zim.
2021-12-10 23:22:08 +01:00
Henrik Rydgård
98cd023cf9
On desktop, change an empty current directory to "/" on startup.
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Just avoids some confusion.
2021-11-20 14:48:51 +01:00
Henrik Rydgård
161a32b4a2
On Android 11 and later, let's not fallback to OpenGL at all.
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Not meaningful since Vulkan is stable and widely used now and we really
don't do anything crazy when drawing the menu.
See #15079
2021-11-09 23:06:10 +01:00
Henrik Rydgård
4161b500ab
Merge pull request #15021 from unknownbrackets/ui-font-atlas
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UI: Support a second texture for just fonts
2021-11-09 22:51:09 +01:00
vit9696
1066224b6f
SDL: Read assets from Resources on macOS like on iOS
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closes #15041
2021-11-06 09:22:08 +03:00
Unknown W. Brackets
eb81d5b30b
UI: Support a second texture for just fonts.
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Will still allow using fonts between both.
2021-10-19 10:01:17 -07:00
Unknown W. Brackets
f5ee1af309
Android: Create default folders in custom path.
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If scoped storage is off and the memstick directory was customized, load
it before pre-creating default folders.
2021-09-25 20:40:34 -07:00
Henrik Rydgård
76df060349
Show the logo screen before the memstick screen on first boot with scoped storage
2021-09-19 20:23:46 +02:00
vit9696
fc18a171a7
Handle Xcode-specific debug arguments on startup
2021-09-19 11:54:53 +03:00
Unknown W. Brackets
bcc4c3d8fa
Io: Assume a write may have happened on resume.
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This way if they switch away to delete files, it will have more free
space.
2021-09-11 07:36:02 -07:00
Henrik Rydgård
c9bcbf326f
More shortcut fixes
2021-09-09 00:00:54 +02:00
Unknown W. Brackets
82087ccbb7
Common: Reduce some log levels.
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Take off a few messages during startup and shutdown.
2021-08-28 09:14:53 -07:00
Henrik Rydgård
7733d8a500
Merge pull request #12530 from iota97/tilt
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Allow tilt input on Z instead of X
2021-08-21 13:55:18 +02:00
Henrik Rydgård
e93dc8f231
Fix append mode through OpenCFile, fixing cheat import on scoped storage.
2021-08-14 16:57:33 +02:00
Henrik Rydgård
64dbd97731
Address feedback
2021-08-04 23:22:43 +02:00
Henrik Rydgård
3be1ff6ce4
Get the new setup flow going, with a confirmation dialog etc.
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Moving the folder while already installed still crashes.
2021-08-04 23:22:43 +02:00
Henrik Rydgård
87bcdb7b88
Work on the new experience
2021-08-04 23:22:43 +02:00
Henrik Rydgård
828036f87b
WASAPI: Survive switching to a mono device. Fixes #14591
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It's a little flaky whether it tries to switch or not, but you can at
least use Windows' device selector to switch back and forth.
Should maybe also add an option to not follow the default device... Not
sure.
2021-07-10 01:22:34 +02:00
Henrik Rydgård
7eaa687140
Move the joystick deadzone processing until after all the mapping.
2021-07-09 00:07:55 +02:00
Henrik Rydgård
98372c465f
Break out EmuScreen's key/axis inputs to ControlMapper.cpp/h
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Additionally, break out the analog stick mapping to the same file.
This will make more sense soon when I change where the analog mapping
is called from, but want this refactor in separately for testing.
2021-07-08 22:24:00 +02:00
Yifan Gu
dea13f7197
Disable analog stick deduplication ( #14590 )
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* Refactor and unify analog input settings
* Disable analog stick deduplication
2021-07-08 17:47:38 +02:00
Henrik Rydgård
6e76a22461
Avoid crash on early input events.
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Not elegant, really should use a mutex or something...
2021-07-05 12:38:46 +02:00
Yifan Gu
633a6f612b
Refactor and unify analog input settings
2021-07-05 12:38:46 +02:00