Henrik Rydgård
7cab540fca
Short circuit the texture replacement code
2022-03-08 19:56:06 +01:00
Unknown W. Brackets
8418287a87
Vulkan: Avoid crash on double DeviceLost.
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This caused Android to crash when switching to OpenGL, because the
destructor would try to deinit again. There weren't any objects, but
draw_ was no longer valid.
2022-02-06 23:34:44 -08:00
Henrik Rydgård
748b8287a6
Add format string support to Vulkan log-profiler
2021-12-19 22:21:34 +01:00
Henrik Rydgård
80ae4b039c
Vulkan: Be more restrictive about texture upscaling on "slow" devices.
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Applies the same rules as for software upscaling in this case.
Should fix the stutters seen in #15109
2021-12-16 21:00:49 +01:00
Henrik Rydgård
ff887b0f11
Vulkan: Don't generate mipmaps for huge textures (probably menu backgrounds). Other minor fixes.
2021-12-13 09:13:48 +01:00
Henrik Rydgård
b99a5b6613
Minor fixes
2021-12-12 23:21:28 +01:00
Henrik Rydgård
5adf23280c
Turn video upscaling off.
2021-12-12 23:21:28 +01:00
Henrik Rydgård
dc9816ceac
Add hardcoded bool toggle for upscaling video, fix log, remove a comment, minor opt
2021-12-12 23:20:57 +01:00
Henrik Rydgård
3833d935f4
Fixes when profiler is disabled.
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Typo, validation fix
More fixes
Fix mipgen logging
Disable the logging profiler by default again
Important to use the macro
2021-12-12 12:42:40 +01:00
Henrik Rydgård
9945620504
Switch to macros to easily disable the new profiling. Add missing scope
2021-12-12 12:11:59 +01:00
Henrik Rydgård
55fe21db1e
Add a simple GPU profiler to profile individual events, rather than full passes.
2021-12-12 12:11:54 +01:00
Henrik Rydgård
45308a16c0
Vulkan is strict about scissor rect, so let's clamp centrally.
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Better than spreading the logic all over.
Fixes #15207
2021-12-08 22:38:01 +01:00
Henrik Rydgård
05429fc34f
Vulkan: Correct the max level to generate mipmap calculation
2021-12-07 21:28:58 +01:00
Henrik Rydgård
f991f6a789
Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
2021-11-23 08:55:12 +01:00
Henrik Rydgård
c2f594cc73
Remove the VulkanDeviceAllocator
2021-11-22 18:54:09 +01:00
Henrik Rydgård
1b1e585a35
More integration, use VMA in VulkanTexture
2021-11-22 18:54:09 +01:00
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8a5f07b860
Vulkan: Don't cache vulkan_ with draw context.
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Since we can get the VulkanContext cheaply from the draw context, it's
easier to make sure things stay up to date.
2021-11-14 15:25:28 -08:00
Henrik Rydgård
f58e75e462
Remove unused variable
2021-11-07 16:31:28 +01:00
Henrik Rydgård
43dc54bc4a
Comment fix, remove assert
2021-11-07 16:30:47 +01:00
Henrik Rydgård
c60feef55e
Remove support for 16-bit textures from the upscaling shader, to shorten it for benefit of mobile GPUs
2021-11-07 16:08:57 +01:00
Henrik Rydgård
281ddc2437
Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work
2021-11-07 15:47:05 +01:00
Henrik Rydgård
6349704924
Switch texture scaling shaders to a fixed scale model, preparing for the next change.
2021-11-07 13:12:28 +01:00
Henrik Rydgård
c111d6cc2d
Remove the copy-compute-shader path
2021-11-07 12:55:39 +01:00
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83b7b33cfd
Replacement: Centralize lookup logic.
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And make sure we don't change our minds about using a replacement during a
draw.
2021-10-21 17:05:38 -07:00
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2356280a9c
Replacement: Add structure for delayed loading.
2021-10-21 17:05:38 -07:00