Unknown W. Brackets
6737d69f0a
softgpu: Cleanup some now unused state.
2022-02-20 09:19:48 -08:00
Unknown W. Brackets
1bc3acf2ed
softgpu: Use a const for subpixel screenpos factor.
2022-02-19 21:03:49 -08:00
Unknown W. Brackets
a66377fdf1
softgpu: Remove offset from screenpos.
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This simplifies tighter calculations, and reduces the common magnitudes
we'll be dealing with.
2022-02-19 20:38:44 -08:00
Unknown W. Brackets
3d4c1548b6
softgpu: Allow tri -> rect in transform.
2022-02-12 12:03:55 -08:00
Unknown W. Brackets
259b10d42a
softgpu: Turn more tri strips into rects.
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This catches a common case in Valkyrie Profile.
Rotation is resolved by just always using tl/br.
2022-02-12 11:33:42 -08:00
Unknown W. Brackets
2381f355c2
softgpu: Combine tris to rects with ignored z too.
2022-02-12 11:33:36 -08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
e82b54e4b6
softgpu: Cull no-pos and through s8 pos verts.
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Seems like these just don't draw anything, ever.
2022-01-25 19:29:11 -08:00
Unknown W. Brackets
61e30e8f8b
softgpu: Fix cull in throughmode.
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Was only an issue for triangles used to draw rectangles, but caused our
test to fail.
Also move a test that was failing due to an outdated prx to passing.
2022-01-25 19:07:33 -08:00
Unknown W. Brackets
d74001f4fa
softgpu: Reuse transform state.
2022-01-23 08:08:41 -08:00
Unknown W. Brackets
76f9103e97
softgpu: Add a table and initial dirty flags.
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Not actually using the dirty flags to skip state, but have moved to
Execute_* functions and everything else like other graphics backends.
2022-01-23 08:08:40 -08:00
Unknown W. Brackets
eb95b99523
GE Debugger: Add option to auto flush.
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This makes it easier to see what's happening in each draw.
2022-01-22 13:12:59 -08:00
Unknown W. Brackets
c0c3f7284a
softgpu: Avoid flush texturing from stride.
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This generally detects overlap more accurately using a dirty rectangles
approach. Also detects render to self much more accurately, including
with depth.
2022-01-20 18:39:01 -08:00
Henrik Rydgård
128e2fa14e
Merge pull request #15318 from unknownbrackets/softgpu-opt
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softgpu: Heuristic to avoid over-draining
2022-01-17 07:43:34 +01:00
Unknown W. Brackets
73c143c44c
softgpu: Precompute some of screen space multiply.
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This at least avoids the shifts and makes it easier to vectorize.
Only helps a little.
2022-01-16 21:31:53 -08:00
Unknown W. Brackets
31745110e8
softpu: Premultiply matrix transforms.
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Where possible, we can skip some multiplies per vertex.
2022-01-16 21:31:52 -08:00
Unknown W. Brackets
12a4c63fc7
softgpu: Precompute state for vertex transform.
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Doesn't help a ton, but with lots of verts can improve a percent or two.
2022-01-16 21:31:52 -08:00
Unknown W. Brackets
83adc44c2b
softgpu: Heuristic to avoid over-draining.
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Some games (i.e. VC3) benefit from an early drain, since they get more
done while processing more verts. Others finish the draw quickly, and
then cause significant overhead in queueing new threads.
This attempts to balance the two, and improves Call of Duty and Blade
Dancer.
2022-01-16 21:09:28 -08:00
Henrik Rydgård
bdc69f5171
Merge pull request #15317 from unknownbrackets/softgpu-lighting
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softgpu: Precompute lighting parameters
2022-01-17 01:06:35 +01:00
Unknown W. Brackets
2797e035df
softgpu: Precompute lighting parameters.
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In many cases, games use lighting just for diffuse or something, this
helps skip what's not needed too. Good improvement in a scene from a
Naruto game.
2022-01-16 11:27:53 -08:00
Unknown W. Brackets
d95475e021
softgpu: Expose flush reasons/times in debug stats.
2022-01-16 11:27:42 -08:00
Unknown W. Brackets
2de7993dc5
softgpu: Decorate some stats for flushes.
2022-01-16 08:23:15 -08:00
Unknown W. Brackets
cc155ec460
softgpu: Avoid texture/CLUT flush unless overlap.
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Only need to flush here if there's some overlap in the target.
2022-01-16 08:22:13 -08:00
Unknown W. Brackets
d6fa301ab1
softgpu: Track CLUTs as states for binning.
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This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
Unknown W. Brackets
18f2a45a6a
softgpu: Allow binning across prim calls.
2022-01-16 00:49:49 -08:00