Unknown W. Brackets
a0a9b1e89b
softgpu: Add class to manage and enqueue for bins.
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For now, just forwarding.
2022-01-13 09:26:59 -08:00
Unknown W. Brackets
6839aac109
Debugger: Cache list PC for softgpu tagging.
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Still slow, but improved.
2022-01-12 21:23:49 -08:00
Unknown W. Brackets
d962fb35d3
softgpu: Centralize more prim drawing state.
2022-01-12 21:23:49 -08:00
Unknown W. Brackets
d06f17d27b
softgpu: Move tex filter setting check to state.
2022-01-11 00:07:24 -08:00
Unknown W. Brackets
75ff3e44e6
softgpu: Move texture addresses to prim state.
2022-01-11 00:00:03 -08:00
Unknown W. Brackets
d5c5e9478e
softgpu: Prepare more state per prim call.
2022-01-10 22:12:35 -08:00
Unknown W. Brackets
9ec7d65c49
softgpu: Use func IDs instead of gstate more.
2022-01-10 22:12:35 -08:00
Unknown W. Brackets
d7a82ab7b8
softgpu: Compute func IDs once per batch of verts.
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This saves a decent chunk of time, especially when many verts are being
drawn.
2022-01-10 22:12:35 -08:00
Unknown W. Brackets
b915a82c41
softgpu: Correct decal doubling without alpha.
2022-01-09 12:23:55 -08:00
Henrik Rydgård
2d7a7fd34e
Merge pull request #15288 from unknownbrackets/softgpu-self
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softgpu: Draw top left of rectangles first
2022-01-09 08:33:28 +01:00
Unknown W. Brackets
88ef2d1ac1
softgpu: Skip threading when rendering to self.
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This will probably always be a problem to thread.
2022-01-08 21:05:08 -08:00
Unknown W. Brackets
8a00c2d233
GPU: Allow gcc/clang/icc runtime SSE4 usage.
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All our builds before were only using SSE4 in jit...
2022-01-08 17:09:09 -08:00
Unknown W. Brackets
c7fc448869
softgpu: Use some SSE4 in triangle interpolation.
2022-01-08 11:38:07 -08:00
Unknown W. Brackets
3b1cc0d3b8
softgpu: Limit minX/maxX per line.
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Only helps when single-threaded, though.
2022-01-08 10:04:52 -08:00
Unknown W. Brackets
7594187538
softgpu: Skip sample lookup if masked.
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Was hoping making other things faster would make this unnecessary or
worse, but it hasn't seemed to. This gives a pretty decent improvement in
most places (~4%.)
2022-01-02 13:47:14 -08:00
Unknown W. Brackets
a0fe4d06bf
softgpu: Stop specializing on miplevels.
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Now that samplerjit is processing mips, it no longer helps. Just
complexity now.
2022-01-02 13:47:14 -08:00
Henrik Rydgård
d3f0af7458
Merge pull request #15273 from unknownbrackets/softjit-bloom
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Optimize software renderer handling of common bloom operations
2022-01-02 18:11:07 +01:00
Unknown W. Brackets
355bad666c
softjit: Optimize common case bloom blending.
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Bloom often uses fixed ONE + ONE, which is a lot less work for us. And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets
496545e55c
softgpu: Add code for tracking GPU writes.
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Unfortunately, it has a pretty noticeable speed impact, even at the basic
"assume everything's written" level. Compiled off by default, but at
least it's there.
Doesn't account for tests (i.e. alpha test skipping write) so still not
perfectly accurate.
2022-01-02 08:28:30 -08:00
Henrik Rydgård
cb1f26122d
Merge pull request #15269 from unknownbrackets/softgpu-opt
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softgpu: Reduce interpolation if not needed
2022-01-02 09:47:19 +01:00
Henrik Rydgård
da38c027b5
Merge pull request #15268 from unknownbrackets/samplerjit-nearest
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Implement nearest in samplerjit, like linear
2022-01-02 09:46:29 +01:00
Unknown W. Brackets
025ac99f2f
softgpu: Reduce interpolation if not needed.
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About 3% gain in some areas.
2022-01-01 18:34:04 -08:00
Unknown W. Brackets
40240be91c
samplerjit: Update nearest args, temp disable jit.
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This temporarily disables jit for nearest, but refactors to use the new
arg structure. It now matches linear.
2022-01-01 16:58:05 -08:00
Unknown W. Brackets
06e954fe2a
samplerjit: Create a separate fetch func.
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This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets
d41e42d247
softgpu: Correct off-by-one scissor mask.
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Fixes Brave Story in the software renderer. Was overwriting display list
data in the stride gap.
2022-01-01 16:42:36 -08:00