Commit Graph

56 Commits

Author SHA1 Message Date
Unknown W. Brackets
cc6491342e softgpu: Prepare dedicated rectangle path.
We're still sometimes using the slow rect-as-triangles path, let's do
something faster.  As a first step, just handle binning.
2022-02-20 09:38:51 -08:00
Unknown W. Brackets
8e7bc80e4b softgpu: Avoid modifying source vertex data.
This was dangerous for strips and fans, which reuse the verts for
subsequent primitives.
2022-02-12 10:39:25 -08:00
Henrik Rydgård
eba93f2ee0 Merge pull request #15340 from unknownbrackets/softgpu-textures
Correct UV rotation and through mipmaps, optimize texenv blend a bit
2022-01-24 08:19:34 +01:00
Unknown W. Brackets
818d17183b softgpu: Correct clear mode dither.
It does apply, but have to be careful about alpha.
2022-01-23 12:39:50 -08:00
Unknown W. Brackets
648b71616e softgpu: Correct UV rotation for transformed rects. 2022-01-23 08:15:15 -08:00
Unknown W. Brackets
abef17caca softgpu: Simplify mask check.
This performs a bit better.
2022-01-16 23:40:57 -08:00
Unknown W. Brackets
89bc87a388 softgpu: Reduce copying during clipping.
Common case is nothing needs to be clipped.
2022-01-16 23:33:46 -08:00
Unknown W. Brackets
cf3384c993 softgpu: Avoid double calculating screenpos. 2022-01-15 11:22:36 -08:00
Unknown W. Brackets
a0a9b1e89b softgpu: Add class to manage and enqueue for bins.
For now, just forwarding.
2022-01-13 09:26:59 -08:00
Unknown W. Brackets
d5c5e9478e softgpu: Prepare more state per prim call. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets
d7a82ab7b8 softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
2022-01-10 22:12:35 -08:00
Unknown W. Brackets
6367d5dc8f softgpu: Draw top left of rectangles first.
This helps when things do self-rendering, since this way we won't read
from things we've just written to when scaling down.  See #11623.
2022-01-08 20:53:01 -08:00
Unknown W. Brackets
8db2d37e64 softgpu: Fix depth cull in softgpu.
Was improperly skipping cull for positive Z.
2021-11-05 21:38:13 -07:00
Unknown W. Brackets
121c56e6db softgpu: Clip only on -Z, cull if entirely outside.
This is important for several issues, like #12058 or #12060, where
something is drawn entirely outside valid Z, and should be culled.
2021-09-09 20:13:42 -07:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik Rydgård
821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Unknown W. Brackets
5fae2171cc softgpu: Correct cull handling for sprites. 2020-09-08 16:29:45 -07:00
Henrik Rydgård
2e06386cf6 Software renderer clipper: Don't clip on the sides. Fixes #4845 and should fix #7124 for the SW renderer. 2020-08-16 21:38:07 +02:00
Henrik Rydgård
970adfbcc9 Isolate most of the softgpu specialization code to RasterizerRectangle.
See comments.
2019-10-28 09:33:30 +01:00
Henrik Rydgård
86c781e434 Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed. 2019-10-27 20:55:32 +01:00
Henrik Rydgård
290e9971a7 More specialization work. 2019-10-27 20:54:36 +01:00
Henrik Rydgård
9099441973 Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image. 2019-10-27 20:54:36 +01:00
Henrik Rydgård
2dd7a9aa12 More darkstalkers work 2019-10-27 20:54:36 +01:00
Henrik Rydgård
c7f6724f7e Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking.
This will allow further simplification and specialization.
2019-10-27 20:54:36 +01:00
Henrik Rydgård
510229b68b SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00