Unknown W. Brackets
|
3c9ab13672
|
GPU: Remove NULL GPU.
We can use the software GPU without a backend now, and this is in every
way superior and will result in better tests/headless behavior.
|
2021-01-02 09:36:13 -08:00 |
|
Unknown W. Brackets
|
ed65bc2327
|
SoftGPU: Allow rendering with no backend at all.
|
2021-01-02 09:25:41 -08:00 |
|
Unknown W. Brackets
|
66a6b27d78
|
UWP: Allow software renderer.
It can use the Direct3D 11 backend now for a while, so it should work on
UWP just fine.
|
2021-01-02 09:24:43 -08:00 |
|
Henrik Rydgård
|
ccc0331279
|
Move timeutil to Common. (Experiment to see how much work it is to move these).
|
2020-08-15 20:53:08 +02:00 |
|
Henrik Rydgård
|
268439dd4b
|
Fix issue with D3D9 vs UWP
|
2019-05-11 08:37:42 +02:00 |
|
Henrik Rydgård
|
2f26297062
|
Clean up some more ifdefs
|
2019-05-10 23:25:57 +02:00 |
|
Henrik Rydgård
|
22d9ab4dbe
|
Fix #12023, accidental disabling of the GL backend on non-Windows ARM platform caused by #12013.
|
2019-05-09 23:59:29 +02:00 |
|
driver1998
|
0aa33d53c0
|
Disable features not available on Windows ARM32/ARM64
ARM32: OpenGL & DirectInput
ARM64: OpenGL
|
2019-05-04 22:45:16 +08:00 |
|
Unknown W. Brackets
|
6d8b78f523
|
Headless: Allow startup using NULL core.
Or maybe we should have a dummy Draw context...
|
2018-11-30 17:45:54 -08:00 |
|
Henrik Rydgård
|
442b57033f
|
Attempt to fix the last very common issue of #11493 by being paranoid
|
2018-11-21 22:40:54 +01:00 |
|
Unknown W. Brackets
|
40ca49d0e3
|
GPU: Cancel shader preload on shutdown/lost.
Otherwise, we could've ended up with shaders loading after or during the
lost event, and dense hash map corruption.
|
2018-10-30 20:32:12 -07:00 |
|
Unknown W. Brackets
|
6130eb34be
|
Vulkan: Wait for GPU ready on shutdown.
In case it's still busy preloading shaders.
|
2018-10-30 19:13:22 -07:00 |
|
AreaScout
|
95556e8d03
|
Add: some helpers to compile on ODROID-XU4/XU3
|
2018-09-17 20:01:12 +00:00 |
|
aliaspider
|
0af6d573bb
|
remove all usage of __LIBRETRO__
|
2018-03-24 12:45:20 +01:00 |
|
Henrik Rydgård
|
a78365e73d
|
Remove duplicate declaration of GPUCommon::CmdFunc
|
2018-02-26 15:19:11 +01:00 |
|
Unknown W. Brackets
|
60c4ac58f0
|
System: Allow GPU to have delayed loading.
|
2017-12-03 11:29:07 -08:00 |
|
twinaphex
|
4855b2d6f1
|
mingw patches
|
2017-08-31 22:15:05 +02:00 |
|
Henrik Rydgard
|
03dab0fdbd
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
|
Henrik Rydgard
|
fcbc20f240
|
Small changes to make Common and Core build under my preliminary UWP setup.
|
2017-02-24 18:59:41 +01:00 |
|
Henrik Rydgard
|
ba95e0f4d9
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
|
Henrik Rydgard
|
01e11c6437
|
Some mostly empty files for D3D11
|
2017-02-08 17:47:07 +01:00 |
|
Henrik Rydgard
|
ba52ba8714
|
Move global.cpp to native/gfx/d3d9_shader.cpp
|
2017-02-05 20:50:17 +01:00 |
|
Henrik Rydgard
|
0d1d6f98e4
|
Pass in the DrawContext to all backends
|
2017-01-30 20:26:47 +01:00 |
|
Henrik Rydgård
|
f86b9f7900
|
Guess what? More renaming
|
2016-12-27 11:59:06 +01:00 |
|
Henrik Rydgård
|
10393f5d4e
|
Move Thin3D into the Draw namespace.
|
2016-12-27 11:58:03 +01:00 |
|