Unknown W. Brackets
001d67b711
GPU: Remove explicit rect/line depth cull.
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This appears to be breaking NFS (#15129 ) and isn't fully correct since
the triangles are still later checked anyway.
2021-12-13 23:07:26 -08:00
Henrik Rydgård
c07068f89b
Fix text wrapping on PromptScreen by improving the layout
2021-12-13 22:42:03 +01:00
Henrik Rydgård
b85a7e9a46
Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit.
2021-12-10 21:01:01 +01:00
Unknown W. Brackets
ec1d980b30
GPU: Sort line verts to correct bias.
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We want it to consistently go down and right. This improves Persona 2 UI
significantly (see #3332.)
2021-11-02 21:57:00 -07:00
Unknown W. Brackets
76e1690646
GPU: Keep diagonal lines the same width.
2021-10-31 15:49:20 -07:00
Unknown W. Brackets
2718e81c0e
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
Unknown W. Brackets
ea6d0f07e4
GPU: Correct point width/height.
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Oops, shouldn't be half in 3D transform.
2021-10-31 13:19:51 -07:00
Unknown W. Brackets
b3a8e013f6
GPU: Expand points into triangles for higher res.
2021-10-31 13:06:06 -07:00
Unknown W. Brackets
4fb09859fd
GPU: Refactor out rectangle expansion.
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Just so it's cleaner when the same is done for lines.
2021-10-31 11:09:04 -07:00
Unknown W. Brackets
bffa68a566
GPU: Cleanup comments on swtranform cull.
2021-10-31 07:22:59 -07:00
Unknown W. Brackets
5128480d74
GPU: Implement cull behavior in sw transform.
2021-10-30 21:04:16 -07:00
Unknown W. Brackets
7edfdd2cdd
GPU: Rename pos/uv w for clarity.
2021-10-30 21:04:00 -07:00
Unknown W. Brackets
b4bc4c5c78
GPU: Remove buggy rectangle culling.
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Transformed rectangles are uncommon, but culling them properly is a bit
trickier than this, so remove for now.
2021-10-30 18:26:23 -07:00
Unknown W. Brackets
e688bb2cdf
GPU: Correct software transform projection.
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Now reading the new fog value.
2021-10-30 18:23:58 -07:00
Unknown W. Brackets
4ec75de0e7
GPU: Add fog separately for swtransform verts.
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At this point, still being processed wrong, this just changes the
attribute structure.
2021-10-30 18:22:54 -07:00
Unknown W. Brackets
4e5ce403b5
GPU: Process proj matrix in sw transform.
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Will need this to properly handle culling and clipping in software
transform.
Temporarily breaks display rotation handling (Vulkan/UWP.)
2021-10-30 18:22:53 -07:00
Unknown W. Brackets
159eab5141
GPU: Set projection matrix per backend.
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There's a bit of variance, so this keeps the central code clean.
2021-10-30 18:20:36 -07:00
Unknown W. Brackets
3730460bc5
GPU: Move swtransform flippedY to params.
2021-10-30 18:17:22 -07:00
Unknown W. Brackets
6252241c0f
GPU: Verify throughmode for clears/rects.
2021-10-12 20:34:41 -07:00
Unknown W. Brackets
4ac36cb810
GPU: Cull rectangles more when depth clamp off.
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If any vert is outside Z, it's culled when not clamping/clipping.
2021-10-12 20:34:41 -07:00
Unknown W. Brackets
5315c404c5
GPU: Cull rectangles outside valid Z.
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Both TL and BR must be outside in the same direction to be culled when
depth clamp is enabled.
2021-10-12 20:34:41 -07:00
Unknown W. Brackets
2f63f9999d
GPU: Normalize 0 to 1 always in software lighting.
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See #14167 . This seems to be consistent.
2021-02-27 23:51:45 -08:00
Unknown W. Brackets
60b354a661
GPU: Fix safe size checks when rect offscreen.
2021-01-17 19:57:32 -08:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00