Henrik Rydgård
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40bd1fa650
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Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
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2013-11-15 13:11:44 +01:00 |
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Henrik Rydgård
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23ac6ea2fd
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Merge branch 'autoLoadSave' of https://github.com/bollu/ppsspp into bollu-autoLoadSave
Conflicts:
Core/Config.h
UI/EmuScreen.cpp
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2013-11-06 15:40:36 +01:00 |
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Unknown W. Brackets
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2f010773e1
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Add rewind feature to the UI.
May not be perfect yet.
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2013-11-02 18:33:23 -07:00 |
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Unknown W. Brackets
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79254c7a52
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Fix some rewinding issues, better accessors.
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2013-11-02 18:32:34 -07:00 |
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Siddharth
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b87342a433
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now auto loads most recent save state
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2013-10-30 23:21:25 +05:30 |
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Henrik Rydgård
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70738c1755
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Automatically clear the JIT when exiting the Cheats dialog box.
Plus some simple cleanup.
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2013-10-23 16:10:58 +02:00 |
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Henrik Rydgard
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3af5a759b4
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Log some save state errors
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2013-10-13 13:46:44 +02:00 |
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Sacha
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7c644bda2c
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Remove c++11 usage of vector.
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2013-10-04 23:14:54 +10:00 |
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Unknown W. Brackets
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b7fbf5942f
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Make save/load fail strings more consistent.
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2013-09-29 20:24:23 -07:00 |
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Unknown W. Brackets
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5950c30e7b
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If loading state fails, rewind instead of reset.
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2013-09-29 20:20:20 -07:00 |
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Unknown W. Brackets
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021e09f53b
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While unthrottled, checkpoint rewind less often.
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2013-09-29 20:04:23 -07:00 |
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Unknown W. Brackets
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b3c6e6c012
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Add basic support for rewinding (not enabled.)
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2013-09-29 19:58:39 -07:00 |
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Unknown W. Brackets
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394d91371f
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Avoid clearing the jit cache on savestate.
Downside: saving state could "fix" some issues with games detecting jit,
which won't happen anymore.
However, it's now faster to savestate.
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2013-09-29 14:26:13 -07:00 |
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Unknown W. Brackets
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418d6c1e83
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Reset the game when loading a state fails.
This way it doesn't crash.
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2013-09-14 21:19:10 -07:00 |
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Unknown W. Brackets
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2cca2568c7
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Make sure the saved git ver is null terminated.
strncpy() is a tricky beast.
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2013-09-14 20:29:01 -07:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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2ac5bcff1f
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Process savestates during single stepping.
This way we can handle them on the same thread, without weird delays.
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2013-09-14 18:43:23 -07:00 |
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Henrik Rydgard
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91f9161d76
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Fix some bugs found in reports in the Android crash reporting console
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2013-09-11 22:21:32 +02:00 |
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Unknown W. Brackets
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f68ebfe230
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Fix savestates while not running.
Fixes #2791.
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2013-08-10 14:04:23 -07:00 |
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Unknown W. Brackets
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dc56ab9e83
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Treat savestates specially, no longer using events.
This makes it easier to run them on the GPU thread anyway, which is best
if they reset GPU caches etc., and should remove any timing related
issues.
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2013-08-07 00:32:29 -07:00 |
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papel
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a61117dec4
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Correct function.
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2013-07-17 03:34:43 -03:00 |
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papel
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9b6f1abed8
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Version to savestate and open other game in other screens.
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2013-07-17 02:33:26 -03:00 |
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Unknown W. Brackets
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a32cf817ff
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Fix some minor warnings.
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2013-07-07 20:31:04 -07:00 |
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The Dax
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597f5431e0
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Make keys look more natural in case we have an untranslated key, and give a generic error for the missing version/not found keys.
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2013-06-24 05:09:45 -04:00 |
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The Dax
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7884df8013
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Simplify error message via better translation key/message.
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2013-06-24 04:47:12 -04:00 |
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