Unknown W. Brackets
435115441d
Reinitialize the GE on sceKernelLoadExec().
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Mostly, reset the lists and draw completion, etc.
May be required for Capcom Classic Collection Reloaded to work.
2013-11-28 15:35:12 -08:00
Kingcom
5844d0107b
Rewrite SymbolTable
2013-11-27 13:33:30 +01:00
Henrik Rydgard
9d4ece0f58
Robustify the ELF loader a little - it didn't like unaligned addresses..
2013-11-14 11:44:14 +01:00
Unknown W. Brackets
c2b2b366eb
Don't erase args in sceKernelLoadExec().
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Suspect this will fix Kamen Rider Climax Heroes OOO.
2013-11-02 15:51:15 -07:00
Unknown W. Brackets
9ebaf7b68b
Fill registers with 0xDEADBEEF after most syscalls.
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Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Henrik Rydgard
614ec822e8
Let's only bother with symbol loading on the desktop.
2013-10-22 15:14:47 +02:00
Henrik Rydgård
2d331cb8c4
Revert "Clear the symbol map in LoadExec. Fixes some hangs on switching games,"
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This reverts commit 6c3f2155c7 .
2013-10-18 18:08:18 +02:00
Henrik Rydgård
6c3f2155c7
Clear the symbol map in LoadExec. Fixes some hangs on switching games,
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unclear why.
2013-10-18 14:40:58 +02:00
Kingcom
7f1fca8e74
Check e_ident of elf header
2013-10-05 10:05:55 +02:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
Unknown W. Brackets
a05c78f8fc
Keep unknown syscall reporting the same.
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Oops.
2013-09-01 00:46:48 -07:00
Unknown W. Brackets
da0c9a86e5
Invalidate stubs/var imports when writing them.
2013-09-01 00:32:43 -07:00
Unknown W. Brackets
00412144c1
Get rid of the bad object errors on shutdown.
2013-08-31 18:45:05 -07:00
Unknown W. Brackets
842e972a36
Unresolve function imports, track in loader.
2013-08-31 18:45:05 -07:00
Unknown W. Brackets
dde39bd956
Optimize a bit by checking module names.
2013-08-31 17:45:17 -07:00
Unknown W. Brackets
33e001f017
Unexport var symbols when destroying modules.
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The problem with a global list is that an unloaded module with unresolved
imports will get garbage written in. This should be safer, and hopefully
not slower.
Next up: func imports.
2013-08-31 17:31:30 -07:00
Unknown W. Brackets
9311d405e9
Centralize and track imports/exports.
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So that we can "unresolve" them.
2013-08-31 17:00:08 -07:00
kaienfr
a8557ab839
Fix the crash of game "tiger x dragon"
2013-08-31 21:35:24 +02:00
Henrik Rydgard
0d0b43818c
Warning fixes and stuff
2013-08-30 20:14:16 +02:00
CPkmn
47ae4709ba
Update sceKernelModule.cpp
2013-08-29 01:26:54 -07:00
Unknown W. Brackets
15a0f39fa1
Return yet more errors while inside interrupts.
2013-08-28 23:15:13 -07:00
Unknown W. Brackets
61fae4e920
Return proper errors while dispatch disabled.
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In at least the majority of waits.
2013-08-27 23:55:37 -07:00
sum2012
d017011882
Add ThreadManForKernel and ModuleForKernel
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Sample log:https://gist.github.com/sum2012/3bb5deb1a806ef18f5f3
2013-08-25 10:48:32 +08:00