Commit Graph

48 Commits

Author SHA1 Message Date
Peter Tissen
746a88c23d enable SDL Joystick support to Qt
Cmake file update add new SDL joystick files
2013-11-22 02:37:52 +01:00
Unknown W. Brackets
879060f008 Use a CORE_POWERUP state when starting.
Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00
Sacha
7927b889b3 Buildfix Qt Linux. 2013-10-15 00:40:46 +10:00
Unknown W. Brackets
bfa4a87e2c Don't run the ingame loop while in the pause menu. 2013-10-12 10:16:28 -07:00
Unknown W. Brackets
b0072cd38b Refactor a bit, curly style. 2013-10-12 01:44:12 -07:00
Unknown W. Brackets
21f522746f Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
Unknown W. Brackets
10e446d225 Notify of shutdown *after* setting coreState. 2013-09-30 23:36:57 -07:00
Unknown W. Brackets
4b9056fa02 Shutdown cleanly even when GE debugger is paused. 2013-09-28 00:32:45 -07:00
Unknown W. Brackets
418d6c1e83 Reset the game when loading a state fails.
This way it doesn't crash.
2013-09-14 21:19:10 -07:00
Unknown W. Brackets
2ac5bcff1f Process savestates during single stepping.
This way we can handle them on the same thread, without weird delays.
2013-09-14 18:43:23 -07:00
Henrik Rydgard
2745744d99 Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).

Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00
Unknown W. Brackets
cf92decff4 Fix new UI at 1x resolution. 2013-08-16 21:41:40 -07:00
Unknown W. Brackets
e6bb49fb0d Allow Core_WaitInactive() when already inactive.
It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
aquanull
bb5fce600e Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
Fix missing ppsspp.ini loading log (only 1 unimportant line though).
Fix loading ui_atlas.zim failure when [General]Browse = True is set in ppsspp.ini.
Some other minor fixes as well.
2013-06-15 13:06:43 +08:00
Unknown W. Brackets
3a3a5f8683 Remove the Escape hack, it's an assignable key now. 2013-05-20 01:47:33 -07:00
Unknown W. Brackets
cb15c1ef96 Workaround MSVC bug causing spin in pause menu.
It seems to get the result -0.000, and not sleep at all...
Forcing it to an int fixes it.
2013-04-28 16:41:38 -07:00
JimLee168
d389289b24 Reset m_hStepEvent 2013-04-21 00:41:17 +08:00
Henrik Rydgard
d33465a56c Better framerate throttling in UI 2013-04-14 10:48:42 +02:00
Unknown W. Brackets
c8fb03327e Make the new UI more usable at 1x zoom.
It's no longer the default, but still an option.
Not super legible is better than broken.
2013-03-31 19:15:59 -07:00
Henrik Rydgard
3bd5146fbf iOS: Try to fix analog stick getting stuck. Blind fix :) 2013-03-31 14:21:53 +02:00
Sacha
21e8a88297 Buildfix. Recently changed. 2013-03-31 17:02:15 +10:00
Sacha
7282a1c6a3 Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues. 2013-03-31 16:55:48 +10:00
Unknown W. Brackets
ba131f7ffb Oops, fix potential shutdown hang. 2013-03-30 22:36:28 -07:00
Henrik Rydgard
634e324975 More work on control 2013-03-31 00:39:58 +01:00
Henrik Rydgard
afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00