Commit Graph

469 Commits

Author SHA1 Message Date
Unknown W. Brackets
77e050d044 Only unbind the read fbo id draw can be skipped. 2014-08-27 23:07:11 -07:00
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a8b78a46bd Forget the bound texture on fbo_create().
Just in case, since it overrides the texture.
2014-08-27 23:05:21 -07:00
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42aa494aeb d3d: Get some initial GE previews working.
Wrong colors.
2014-08-24 21:52:47 -07:00
Luna
62a1023615 Add "Screen Scaling Filter" option 2014-08-08 20:51:15 +02:00
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0279aa154c Use glStencilMask() to partially simulate amask.
Alpha won't be correct, though.
2014-08-03 21:48:18 -07:00
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3bf88a3c9a Disable tests and etc. when destroying framebufs.
Fixes #6678.  May fix problems loading savestates as well.
2014-08-03 18:45:36 -07:00
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bf01fd2185 Try to avoid false reporting of depthbuf reuse. 2014-07-13 11:59:45 -07:00
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d80d5beb71 Stop reporting blits when render mode is swapped. 2014-07-09 23:40:29 -07:00
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4a8d52ab1a Add a config option for the slow framebuf effects.
Like cluts, blitting, etc.  At higher render resolutions these are
expensive, and on some mobile devices they may be too much.

Of course, they're only used when needed so this is a speedhack.
2014-07-08 23:57:27 -07:00
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be76846679 When applying the Danganronpa hack, force 5551.
This prevents dithering from happening during the blit, and since
dithering is off during drawing, allows the colors to be correct on some
devices which always dither during blits.
2014-07-05 00:49:30 -07:00
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8ab33795b3 Delete temporary/blitting FBOs on device lost.
Fixes issues when the device goes to sleep with Danganronpa, block
transfers, etc.
2014-07-04 23:27:12 -07:00
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4cb8c414b0 Use the CPU for download on non-NVIDIA cards.
Fixes #6494.
2014-07-04 18:04:32 -07:00
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3a2d1ac28e Correct async packing alignment.
Only matters if a framebuffer width is not a multiple of 4, which might
not happen anyway.
2014-07-04 14:10:56 -07:00
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6a4269b1d0 Disable dithering (which affects pixel download.)
Fixes #6494.
2014-07-04 14:10:20 -07:00
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be0340bb34 Fix crash when FBO_ARB is not available.
Experienced this on a Mac / SDL with a Radeon X1600.
2014-07-04 01:54:03 -07:00
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739c215d35 Stop reporting memcpy fbo upload/download. 2014-07-03 00:48:46 -07:00
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5db79dcf11 Fix some missing semicolons on log statements. 2014-06-29 19:09:37 -07:00
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63bcb65d96 Height can be equal, just not greater.
Oops.
2014-06-28 03:41:44 -07:00
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7d0aeb067a Make sure the conv buffer matches the used height.
May matter if bufferHeight > height.
2014-06-28 02:40:40 -07:00
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217d8d24ea Validate height better when downloading fbs. 2014-06-28 02:33:28 -07:00
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a33589b3e9 Optimize away bits in the stencil upload.
Should be faster than sending to the GPU this way, if we can help it.
Should improve delays on FBO creation at high render resolutions.
2014-06-28 01:39:18 -07:00
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ca2d9286e0 Notify the texcache when fb format changes.
Fixes #2094 again.
2014-06-24 00:14:56 -07:00
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ad060b992d Clear buffers right after creating them.
Seems like some drivers have trouble otherwise.
2014-06-23 00:17:35 -07:00
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4c62a17f72 Allow exact render-to-tex format mismatches more.
If the right format was used recently, it's still okay.  Also check the
x/y offset to try to find the best match.
2014-06-22 21:02:43 -07:00
Unknown W. Brackets
1cea361c65 Remove now-unnecessary MaskedEqual() compares.
Clearer this way I think.
2014-06-21 08:30:45 -07:00