Commit Graph

201 Commits

Author SHA1 Message Date
Unknown W. Brackets
2e2d8f2989 Core: Process stepping on other platforms.
This includes Android.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
e313a9bf6c Debugger: Lock startup/shutdown for threadsafety.
Otherwise things can get freed while we're trying to inspect them.
2018-06-06 05:58:49 -07:00
Henrik Rydgård
3733669112 Merge pull request #11058 from unknownbrackets/load-fail
Core: Shutdown properly on load failure
2018-05-20 23:48:11 +02:00
Unknown W. Brackets
9b6dee126d Core: Shutdown properly on load failure. 2018-05-20 14:17:01 -07:00
Henrik Rydgård
3976b03bcd Create vital directories on Android storage permission grant. Should help #11020 2018-05-10 19:32:28 +02:00
Henrik Rydgård
a8083b9684 Android: Only keep the screen bright ingame. 2018-05-08 23:05:37 +02:00
Henrik Rydgård
70481c9444 Fix the loading status. Prettify the loading screen by putting the status and spinner along the bottom edge. 2018-03-13 11:25:17 +01:00
Unknown W. Brackets
88e01c7944 UI: Show more detailed loading status.
It's sometimes taking longer, so this may make it easier to identify.

See #10673.
2018-03-12 18:06:46 -07:00
Henrik Rydgård
42f2312030 Remove the old CPU threading remains, start redesigning interfaces. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
1a97f62dc9 Fix running the CPU test from the UI. 2018-01-04 18:10:41 +01:00
Unknown W. Brackets
b41413b8a5 Core: Asynchronously load the main ELF.
Sometimes it takes a little time.  More importantly, this allows us to
load caches or do other things at start that might be a tad slow.

Not doing anything like that yet, though.
2018-01-01 22:58:06 -08:00
Kentucky Compass
d8b3f4af33 Handle iOS audio session interruptions by reinitializing audio 2017-12-31 00:37:20 -08:00
Henrik Rydgård
4f1e0de9a9 Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
Unknown W. Brackets
60c4ac58f0 System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
Henrik Rydgård
d618b3673b Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
Henrik Rydgård
26e52ca5e8 Get rid of a bunch of sync stuff that's no longer needed. 2017-11-05 23:21:49 +01:00
Henrik Rydgård
be2ba4ffb3 Remove the setting to run the display list interpreter on a separate thread. 2017-11-05 23:21:26 +01:00
twinaphex
4855b2d6f1 mingw patches 2017-08-31 22:15:05 +02:00
Unknown W. Brackets
41b485aa0a Core: Refactor repeating disc id homebrew code. 2017-06-03 15:29:08 -07:00
LunaMoo
939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
LunaMoo
a67e5bc8db Use InitMemoryForGamePBP also for homebrew(PSP_PBP_DIRECTORY). 2017-05-24 18:12:35 +02:00
Unknown W. Brackets
e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Henrik Rydgard
cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Unknown W. Brackets
51fe978fe1 Core: Clear debug stats on frame start.
This way we can log drops and debug stats at the same time - oops.
2017-04-02 14:49:18 -07:00
Henrik Rydgard
8d1ece05ca Finally move flash0 into assets, fixing #9468 and #9520
CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00