Commit Graph

166 Commits

Author SHA1 Message Date
Henrik Rydgård
74bc9785d9 Don't over-invalidate textures when a framebuffer is created or modified.
Should help #13431.
2020-09-16 01:03:56 +02:00
Henrik Rydgård
bf55986a7a Delete TexCacheEntries that get replaced by a framebuffer 2020-09-16 01:03:56 +02:00
Henrik Rydgård
7630fae4b9 Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
Improves the performance issue in #13431
2020-09-16 01:03:56 +02:00
Henrik Rydgård
dce7dde5e6 More moves 2020-09-14 00:04:39 +02:00
Henrik Rydgård
f3ce685b0e Also move video filtering override. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
0e464a61e0 Move overrides to the end of GetSamplingParams 2020-09-14 00:04:39 +02:00
Henrik Rydgård
a222b2017e Switch to a returned value and rename these functions. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821 Workarounds for D3D9's very limited mip level control. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
d5717c835f Comment fix 2020-09-13 22:51:22 +02:00
Henrik Rydgård
854ff7c5f1 Improve readability of the boolean expression mess in GetSamplingParams 2020-09-13 22:20:28 +02:00
Henrik Rydgård
a4c071261b TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry 2020-09-13 16:40:37 +02:00
Henrik Rydgård
cea35007ae Always use a linear filter for video, unless forcing NEAREST filtering. 2020-09-13 16:40:37 +02:00
Henrik Rydgård
c9693ee061 Texfilter: Rewrite some checks in GetSamplingParams to be faster and more understandable. 2020-09-13 16:40:37 +02:00
Henrik Rydgård
5d5e5fe6ff Remove some outdated debugging code (SetDebugTexture) 2020-09-13 12:18:38 +02:00
Henrik Rydgård
a28954d311 Further simplify framebuffer matching. 2020-09-13 09:03:31 +02:00
Henrik Rydgård
f6db1c2b01 Show how many times we evaluate framebuffers per frame in debug statistics. 2020-09-12 15:37:03 +02:00
Henrik Rydgård
61d792e27a Re-fix BOF III - accidentally lost the texaddr offset 2020-09-12 15:25:54 +02:00
Henrik Rydgård
f7feca96a7 Mostly fix Katamari by boosting fbs from the same frame 2020-09-12 14:53:33 +02:00
Henrik Rydgård
41eee6a1a4 Decouple framebuffers from texcache entries entirely. 2020-09-12 14:25:50 +02:00
Henrik Rydgård
c7a5f45f81 Remove fbCache_ from TextureCacheCommon.cpp. 2020-09-12 12:37:05 +02:00
Unknown W. Brackets
cbeeb8fdf1 GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber.  Fixes #13400.
2020-09-08 15:52:01 -07:00
Unknown W. Brackets
a817a60382 TexCache: Correct detaching textures. 2020-09-07 15:10:26 -07:00
Unknown W. Brackets
ee6fbd9a0b TexCache: Rename "Invalid" attach to "Inexact".
The name has seemed confusing to me for a while.
2020-09-06 23:04:52 -07:00
Unknown W. Brackets
85fb9a61e8 TexCache: Always apply detach matches if found.
The "Invalid" matches will only apply if nothing was attached, so it's
important that detaches happen.
2020-09-06 23:01:13 -07:00