Commit Graph

365 Commits

Author SHA1 Message Date
Unknown W. Brackets
6efd1ae7f4 Module: Keep HI16/LO16 in a temp state object.
This doesn't need to live any longer than the link or unlink, so let's
just make that abundantly clear.
2021-01-16 11:57:37 -08:00
Unknown W. Brackets
17f3de66c5 Module: Reverse a single HI16/LO16 pair correctly.
If there is only one imported variable as a HI16/LO16, unloading the
module wasn't properly reversing the link.  See #13104.
2021-01-16 10:04:20 -08:00
Henrik Rydgård
5c0ab8bea3 Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles. 2020-11-23 09:09:36 +01:00
Henrik Rydgård
45218ec73d Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens
Merge GLSL and HLSL fragment shader generators into one generic
2020-11-01 09:53:56 +01:00
Henrik Rydgård
ee11f6af76 Merge pull request #13608 from shenweip/stopunloadselfmodule
When stops and unloads self module, make sure that the thread is properly deleted.
2020-10-31 23:03:33 +01:00
Henrik Rydgård
dd00672d88 Just some cleanups that get to tag along 2020-10-31 18:32:49 +01:00
Henrik Rydgård
2f4dfedaa9 Fix loading old savestates.
Was broken in #13592
2020-10-31 18:27:26 +01:00
shenweip
f5afd98226 When stops and unloads self module, make sure that the thread is properly deleted. 2020-10-31 23:25:52 +08:00
shenweip
6c5d4b5fc7 Log the return value. 2020-10-27 22:12:53 +08:00
shenweip
6717c2b55f Fixes mistake. 2020-10-27 20:58:07 +08:00
shenweip
807de037bb IMP sceKernelFindModuleByUID and sceKernelFindModuleByName. 2020-10-27 20:48:34 +08:00
Henrik Rydgård
4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
shenweip
fbea8f438d Update symbol list of disassembly window when loadexec. 2020-09-12 19:45:25 +08:00
Henrik Rydgård
cf43f2d57f Merge pull request #13335 from unknownbrackets/plugins2
Support for loading game-specific plugins
2020-09-08 20:10:45 +02:00
Unknown W. Brackets
ac7522b0dd Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
Unknown W. Brackets
e383b0279f Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Unknown W. Brackets
8c80a97807 Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sum2012
d0f18cbbe5 Imp sceKernelFindModuleByName
#13204
2020-09-05 22:02:47 +08:00
sum
37737ceaa1 Add draft sceKernelFindModuleByUID (#13380)
* Add draft sceKernelFindModuleByUID

#13205

* Add KERNEL_SYSCALL flag

* oop

* oop2

* Not sure why make this change before

* Last night I might be too tried
2020-09-05 07:29:56 +02:00
Henrik Rydgård
5313fc5b36 More work on GL state leaks. Some things really need a redesign. 2020-08-18 09:18:24 +02:00
Henrik Rydgård
761ea58fb8 Merge branch 'cmake' of https://github.com/Kingcom/ppsspp into Kingcom-cmake 2020-08-15 21:35:46 +02:00
Henrik Rydgård
0fcc0994b4 Recategorize some logging, in preparation for what's to come. 2020-08-15 11:51:22 +02:00
sorgts
a8a1c67df0 Fix build with clang-cl 2020-08-13 16:48:48 +02:00
Unknown W. Brackets
b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00