Commit Graph

52 Commits

Author SHA1 Message Date
Unknown W. Brackets
3b4103cb3b System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Unknown W. Brackets
661b2a3aa8 UI: Make GPU events more consistent. 2017-04-27 20:03:50 -07:00
LunaMoo
27b41fed1d Fix postprocess shader submenu. 2017-04-24 12:40:16 +02:00
Unknown W. Brackets
e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Henrik Rydgard
cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Unknown W. Brackets
c3a4f53755 Windows: Fix check state after menu translate.
The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
2017-04-04 21:01:05 -07:00
Unknown W. Brackets
47284905a4 Windows: Move menu early-exits into update func.
This way we'll more easily remember to change them if we add flags.
2017-04-04 20:54:09 -07:00
Unknown W. Brackets
6642bf3170 Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow.  This skips those things unless they've changed.
2017-04-04 20:33:22 -07:00
Henrik Rydgard
0a0aa02aae Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
Unknown W. Brackets
e59ebf8ad9 Windows: Add option to browse for bg image.
And also to clear the image.
2017-04-02 10:50:09 -07:00
Unknown W. Brackets
0f08e90bc6 Windows: Remove an unused function. 2017-03-18 13:47:26 -07:00
Henrik Rydgard
57e6ad027e Fix silly mixup 2017-03-17 19:29:01 +01:00
Henrik Rydgård
1424713f62 Minor resource reorg 2017-03-17 12:35:27 +01:00
Unknown W. Brackets
bd0d3ba6d3 Disable Take Screenshot while not in game.
Since #9284, we don't support it anymore, and 37646d6 added an error log
for the operation.  Let's also disable the menu item.
2017-03-12 22:56:26 -07:00
Henrik Rydgard
9bb81a24c0 Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
Henrik Rydgard
731026c199 D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly. 2017-02-23 12:42:28 +01:00
Henrik Rydgard
f868a0c4a1 D3D11: Fix crash with texture scaling enabled 2017-02-18 12:00:15 +01:00
Henrik Rydgard
f8305e8e47 Windows: Add main menu item for Direct3D11 2017-02-17 16:04:00 +01:00
zminhquanz
beaa03c0ad Add Github choose in help
Make more convenient if you contact github quickly
2017-02-05 20:16:22 +07:00
Henrik Rydgard
03b607f389 Better way of updating menus on UMD switching calls 2017-01-29 11:41:31 +01:00
sum2012
860661dc14 Build fix for non-windows
First step to fix UnitTest
2017-01-29 03:56:49 +08:00
sum2012
bd6764b65e Fix "Akaya Akashiya Ayakashi" umd switch
Also,make "switch umd" menu enable faster,
2017-01-28 11:51:20 +08:00
Henrik Rydgard
d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
Henrik Rydgard
f4b1152b00 Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
Unknown W. Brackets
5ae511a1ae Disable Language... while playing a game.
It only really works in the UI.
2016-09-28 22:37:01 -07:00