Unknown W. Brackets
6e128eb510
Debugger: Expose API to reset game.
...
This can be useful to put the game back to a known-good state before
setting up breakpoints, overwriting memory, and processing replay data.
2021-05-30 21:12:30 -07:00
Unknown W. Brackets
f2b2f26e8e
Common: Use Path for GetExeDirectory().
2021-05-15 11:12:54 -07:00
Unknown W. Brackets
2558022afe
Config: Move data path settings to Paths.
2021-05-15 11:11:37 -07:00
Unknown W. Brackets
a097403298
Common: Remove File::GetFilename().
2021-05-14 23:08:31 -07:00
Unknown W. Brackets
d376e67f87
Common: Cleanup some Path constructions.
2021-05-14 22:48:04 -07:00
Henrik Rydgård
47039b4bcd
Address all the easy feedback. Some is left.
2021-05-13 10:39:17 +02:00
Henrik Rydgård
2e16e83159
It never ends...
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
...
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
d775bf4e4c
Merge pull request #14442 from unknownbrackets/path-extension
...
Update path extension and PSP/GAME/ handling
2021-05-10 21:05:05 +02:00
Henrik Rydgård
ac68dac029
Loaders: Avoid fileToStart compare with "".
2021-05-09 17:38:39 -07:00
Henrik Rydgård
a40bb2eaa1
headless: Avoid empty string compares for mountIso.
2021-05-09 17:24:04 -07:00
Unknown W. Brackets
8544bd0c3e
Windows: Avoid C++ files for consistency.
...
There's already the mingw thing, and we're avoiding these for Android
paths too. Let's be consistent.
2021-05-09 17:00:48 -07:00
Unknown W. Brackets
07cb37c2c1
Compat: Remove single/double sincos path.
...
New implementation should work for both cases.
2021-04-25 07:09:50 -07:00
Unknown W. Brackets
cb8745bca8
Core: Switch to double precision VFPU sin/cos.
2021-04-24 16:29:20 -07:00
Unknown W. Brackets
49a4edbab5
UI: Show more detailed load error messages.
2021-04-06 07:04:25 -07:00
Unknown W. Brackets
f8306891c5
Windows: Avoid segfault if memory except on boot.
2021-03-28 19:44:17 -07:00
Unknown W. Brackets
4178f09e57
Build: More consistently avoid _M_ defines.
...
We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00
Unknown W. Brackets
8c655750fe
SaveState: Delay restart handling until end frame.
...
Otherwise, we end up having unmatched pushbuffer map/unmap.
2021-02-21 08:18:13 -08:00
Unknown W. Brackets
aca9953b3c
Core: Reset state properly on CPU init failure.
2021-02-04 21:41:40 -08:00
Unknown W. Brackets
2a545a317c
Core: Maintain frame dump disc ID in SFO.
...
This way we won't generate a fake one later and use it for anything else.
2021-01-31 09:22:20 -08:00
Unknown W. Brackets
b462946e7c
Core: Properly stop on abrupt shutdown.
...
When dragging a game/dump/etc. into PPSSPP while running, we call shutdown
immediately. This wasn't properly notifying Stop handlers.
Fixes #13884 .
2021-01-07 23:14:54 -08:00
Henrik Rydgård
ed9c54b93a
Add an iOS-only utility in devtools to copy savestates to memstick root.
...
Makes it easier to access the files on iOS over USB from MacOS.
2020-12-16 14:52:34 +01:00
Henrik Rydgård
9e4c7c84ac
Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
2020-11-23 23:51:07 +01:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
...
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
...
Buildfix
2020-10-04 11:42:16 +02:00