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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
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66472c39ce
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GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
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2022-11-06 08:23:31 -08:00 |
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a5d3af9cb0
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GPU: Cleanup GetVertTypeID() usage.
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2022-11-06 08:01:57 -08:00 |
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6945604492
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softgpu: Multiply prev normal by world matrix.
Even when it's not in the vertex data, we still must multiply by the world
matrix. Fixes some lighting issues in Nayuta no Kiseki.
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2022-10-20 23:14:54 -07:00 |
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d6a59be012
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softgpu: Respect negate normal flag without norm.
Per tests, Z is still negated even when using the previous normal value.
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2022-10-20 23:09:48 -07:00 |
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1931fa2f5f
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softgpu: Make triangle fan rect detection generic.
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2022-10-16 16:01:09 -07:00 |
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77696573f4
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GE Debugger: Correct rounded coords in vertex list.
Were previously rounding to pixel, not subpixel. Also, show out of range
values for clarity on clamping/culling.
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2022-09-30 00:19:21 -07:00 |
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faa6c2d461
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softgpu: Implement triangle texture projection.
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2022-09-26 18:12:20 -07:00 |
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softgpu: Expand texture coords to include q.
We'll need this to correctly project.
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2022-09-26 17:13:14 -07:00 |
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8376176b2f
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softgpu: Split clippos out of rasterization vert.
We don't use it, except w, at all in rasterization, so no need to keep it
in the bin queue.
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2022-09-26 16:50:40 -07:00 |
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34a8056017
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GPU: Correct normalized zero normal proj map.
Unlike lighting, this does not use 0, 0, 1.
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2022-09-26 15:11:11 -07:00 |
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b3c0f177e2
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softgpu: Save last tc/normal in vertex reading.
Matches PSP behavior, reusing last set values.
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2022-09-26 15:11:11 -07:00 |
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444781c7b0
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softgpu: Fix triangle strip with partial rects.
Seen in Wild Arms XF shop menu.
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2022-09-24 18:55:45 -07:00 |
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88b3b26ed3
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softgpu: Cache reused indexed verts.
This happens a lot for spline/bezier, so can significantly speed up curve
heavy scenes. Isn't necessarily that common otherwise, though.
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2022-09-22 18:27:59 -07:00 |
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067fac6817
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softgpu: Skip matrix multiply for fog factor calc.
We can just use a dot product instead, and always skip viewpos.
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2022-09-22 18:19:53 -07:00 |
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84a3f6de71
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softgpu: Remove unnecessary state param.
Oops, meant to remove this when refactoring imm prims.
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2022-09-22 18:18:49 -07:00 |
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fc39f042ae
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softgpu: Avoid unnecessary flushing for curves.
We don't need to flush all drawing between curves in softgpu, let them
queue up.
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2022-09-22 00:08:38 -07:00 |
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ca248e1201
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softgpu: Fix s8 primitives in throughmode.
Also always cull no-position verts, hardware too. Matches tests.
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2022-09-18 07:46:18 -07:00 |
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97002692c4
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softgpu: Correct secondary color on imm verts.
Only with through set, and we have to ignore position.
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2022-09-18 06:16:26 -07:00 |
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6877ff1af2
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softgpu: Fix state/continuation for imm prims.
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2022-09-18 06:16:26 -07:00 |
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596b07bd2e
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softgpu: Support fog and color1 on imm verts.
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2022-09-18 06:16:26 -07:00 |
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35ba01e01f
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softgpu: Refactor imm draws to bypass vert read.
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2022-09-18 06:16:25 -07:00 |
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799a9ae95b
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softgpu: Simplify vertex reading.
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2022-09-18 06:16:25 -07:00 |
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de080e2594
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softgpu: Simplify vertex range culling.
The previous logic was harder to understand and easier to get wrong.
Just drop them when clipping the primitive.
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2022-09-18 06:16:25 -07:00 |
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028a341cc8
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softgpu: Explicitly flush on sync and output.
We could in theory skip flush on FinishDeferred, and allow some CPU/GPU
overlap. If we did, we'd still want to flush at these times.
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2022-09-18 06:16:25 -07:00 |
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