Unknown W. Brackets
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5d76778b31
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Use an unsigned compare for x86 vertexalpha check.
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2014-05-04 09:58:58 -07:00 |
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Unknown W. Brackets
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ff25b9d20e
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Oops, the vertexdecoder should read vertex alpha.
Copy/paste mistake... ugh.
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2014-05-04 09:05:45 -07:00 |
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Unknown W. Brackets
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f05f8c7b12
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Fix alpha channel in 565 morph on x86.
Shuffling is annoying, just do it on the other side. Fixes #5784.
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2014-04-02 10:10:42 -07:00 |
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Unknown W. Brackets
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27550a2336
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Update some flags in GLES_GPU.
It's useful to know if we need to have a correct PC value or downcount.
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2014-03-29 14:10:35 -07:00 |
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Henrik Rydgard
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94c1e56d9b
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Merge branch 'gpu-minor' of github.com:unknownbrackets/ppsspp into unknownbrackets-gpu-minor
Conflicts:
GPU/GLES/VertexDecoder.cpp
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2014-03-29 10:15:57 +01:00 |
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Unknown W. Brackets
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6b606aa124
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vertexjit: Fix some stupid mistakes in x86 morph.
Good to have somewhere to test it properly.
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2014-03-29 00:15:35 -07:00 |
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Henrik Rydgard
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97e7270ec9
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Merge branch 'unknownbrackets-vertexalpha' into avoid-alpha-test
Conflicts:
GPU/GLES/VertexDecoderX86.cpp
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2014-03-24 11:27:45 +01:00 |
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Henrik Rydgard
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2c76e6d023
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Correctly keep track of "full alpha" in vertices (x86 jit only).
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2014-03-24 11:19:44 +01:00 |
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Unknown W. Brackets
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604160f60c
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Switch to fullAlphaReg not hasAlphaReg.
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2014-03-24 01:27:13 -07:00 |
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Unknown W. Brackets
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61f5d3d360
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Initial stab at tracking vertex alpha.
Not sure what efficient method to use on x86...
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2014-03-24 01:26:55 -07:00 |
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Unknown W. Brackets
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4c48031724
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vertexjit: Try to avoid a few more VFP switches.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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a1301f5c4d
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Log if any games are actually using s8 through.
Not sure about z sign.
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2014-03-23 16:26:16 -07:00 |
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Unknown W. Brackets
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29f9ea5df6
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vertexjit: support 8888 morph on ARM.
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2014-03-23 16:26:14 -07:00 |
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Unknown W. Brackets
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632eec38e8
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vertexjit: Use SSE4.1 where available on x86.
Just because we can.
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2014-03-22 16:11:16 -07:00 |
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Unknown W. Brackets
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5d04f123b9
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vertexjit: A couple more tweaks to morph on x86.
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2014-03-22 15:56:30 -07:00 |
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Unknown W. Brackets
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12c2683fb8
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vertexjit: Cut a few more instrs from x86 morph.
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2014-03-22 15:56:30 -07:00 |
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Unknown W. Brackets
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0da5caf11a
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vertexjit: Cut a few instrs from morph on x86.
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2014-03-22 15:56:30 -07:00 |
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Unknown W. Brackets
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162f229294
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vertexjit: Support the color morphs on x86.
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2014-03-22 15:56:29 -07:00 |
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Unknown W. Brackets
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38d0bac1df
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Optimize some 4444/8888 color conversions.
Small performance boost in softgpu.
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2014-03-17 01:21:52 -07:00 |
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Unknown W. Brackets
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fb63dad54e
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vertexjit: Implement Morph pos/nrm variants on x86.
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2014-03-02 20:11:40 -08:00 |
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Henrik Rydgård
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79549e4acc
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PosS16Through: Treat Z as unsigned.
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2014-02-13 11:59:47 +01:00 |
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Unknown W. Brackets
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2347498667
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x86jit: Use templates to avoid some void * casts.
Makes it a bit cleaner and potentially safer.
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2014-01-18 09:57:13 -08:00 |
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Henrik Rydgård
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9aa0c9a489
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Minor x86 optimizations
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2013-11-26 18:23:08 +01:00 |
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Henrik Rydgard
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17c9e0d172
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x86 vtxjit: Use MOVZX to avoid loading too many bits when loading 16-bit colors.
Probably doesn't fix anything but more correct.
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2013-11-26 14:30:32 +01:00 |
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Henrik Rydgard
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acb3994172
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
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