Unknown W. Brackets
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ff25b9d20e
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Oops, the vertexdecoder should read vertex alpha.
Copy/paste mistake... ugh.
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2014-05-04 09:05:45 -07:00 |
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Unknown W. Brackets
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27550a2336
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Update some flags in GLES_GPU.
It's useful to know if we need to have a correct PC value or downcount.
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2014-03-29 14:10:35 -07:00 |
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Unknown W. Brackets
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4b1737b0cd
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vertexjit: Oops, don't use NEON when not supported.
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2014-03-29 02:05:10 -07:00 |
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Unknown W. Brackets
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3adab534c7
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vertexjit: Fix dumb mistakes in NEON color morphs.
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2014-03-29 01:00:02 -07:00 |
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Unknown W. Brackets
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162bd98877
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vertexjit: Fix Jit_WriteMorphColor() on ARM.
It was totally wrong.
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2014-03-29 00:24:34 -07:00 |
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Henrik Rydgard
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1d21306dcc
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Use the VLD1 solution for the skinning problem, instead of the old VFP path.
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2014-03-25 20:40:29 +01:00 |
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Henrik Rydgard
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6d648b075f
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Disable an optimization that broke Daxter (#5723)
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2014-03-25 11:09:15 +01:00 |
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Henrik Rydgard
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f30d0d810e
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ARM buildfix
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2014-03-24 14:44:46 +01:00 |
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Unknown W. Brackets
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604160f60c
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Switch to fullAlphaReg not hasAlphaReg.
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2014-03-24 01:27:13 -07:00 |
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Unknown W. Brackets
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61f5d3d360
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Initial stab at tracking vertex alpha.
Not sure what efficient method to use on x86...
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2014-03-24 01:26:55 -07:00 |
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Unknown W. Brackets
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b589d3b170
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vertexjit: Fix a silly mistake in weights > 4.
Darn switch, took me way too long to notice this.
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2014-03-23 19:02:40 -07:00 |
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Unknown W. Brackets
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7be619cad2
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vertexjit: Fix typo in NEON weights.
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2014-03-23 17:50:53 -07:00 |
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Unknown W. Brackets
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75ca544e73
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vertexjit: Avoid the remaining VFP instrs.
So now, unless there's skin+morph, it should be all-NEON, I think.
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2014-03-23 16:26:22 -07:00 |
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Unknown W. Brackets
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5ee4ba54b7
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vertexjit: Use NEON loads for up to 8 weights.
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2014-03-23 16:26:21 -07:00 |
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Unknown W. Brackets
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cb02d66d8f
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vertexjit: Use NEON for prescale as well.
Just to keep the VFP out of the picture.
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2014-03-23 16:26:20 -07:00 |
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Unknown W. Brackets
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0dc881e9aa
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vertexjit: Avoid the VFP more in some weight funcs.
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2014-03-23 16:26:19 -07:00 |
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Unknown W. Brackets
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c5e5bed59d
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vertexjit: Avoid skinning VFP switching.
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2014-03-23 16:26:19 -07:00 |
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Unknown W. Brackets
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0048352318
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vertexjit: Update some documentation.
We currently never skin and morph at the same time.
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2014-03-23 16:26:18 -07:00 |
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Unknown W. Brackets
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9cfb0782bf
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vertexjit: Turn on NEON color morphs on ARM.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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4c48031724
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vertexjit: Try to avoid a few more VFP switches.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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58fe022ecd
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vertexjit: Avoid switching to VFP from NEON.
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2014-03-23 16:26:17 -07:00 |
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Unknown W. Brackets
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a1301f5c4d
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Log if any games are actually using s8 through.
Not sure about z sign.
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2014-03-23 16:26:16 -07:00 |
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Unknown W. Brackets
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154b0d14a5
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vertexjit: Combine a few loads and stores on ARM.
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2014-03-23 16:26:16 -07:00 |
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Unknown W. Brackets
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b55ad0d9c6
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vertexjit: Improve NEON align on color morph ARM.
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2014-03-23 16:26:15 -07:00 |
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Unknown W. Brackets
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9698a565b7
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vertexjit: Implement NEON color morphs on ARM.
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2014-03-23 16:26:15 -07:00 |
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