raven02
689da2c577
Add glClearColor(0,0,0,1);
2013-02-23 18:22:55 +08:00
raven02
dd90e93403
glClearColor(0,0,0,1);
2013-02-23 16:23:24 +08:00
Henrik Rydgard
94bb98d477
Enable color and depth buffer write before clearing.
2013-02-22 22:15:42 +01:00
Henrik Rydgard
28979e9250
Some work toward better FBO handling. Fixes some things, breaks some things..
2013-02-21 21:37:19 +01:00
Henrik Rydgård
d47c9fa999
Merge pull request #744 from raven02/truecolor
...
Toggle 32 bit truecolor in option , default true
2013-02-19 11:42:36 -08:00
raven02
c0dc85b99d
Toggle 32 bit truecolor in option , default true
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Update Core/Config.cpp
2013-02-20 02:10:35 +08:00
Sacha
7f2e13c82a
Fix framebuffer init. Why was it like that?
2013-02-18 23:55:41 +10:00
Xele02
2a6af9b8a3
Add displayList debug dialog
2013-02-17 01:28:43 +01:00
Henrik Rydgard
36f49706e0
Add option to stretch to display (turns off the black bars fixing the aspect ratio).
2013-02-13 18:21:21 +01:00
Henrik Rydgard
ddfcf79fcd
Correct aspect ratio, adding black borders when necessary.
2013-02-12 22:09:41 +01:00
Henrik Rydgard
87c9aa99c2
Let's specify MAX_LOD whether it works or not on gles 2...
2013-02-10 12:13:35 +01:00
Henrik Rydgard
ec7dd1f5b1
Merge branch 'master' into framebuffer-texture
2013-02-02 13:42:44 +01:00
Henrik Rydgard
78906531f9
Try the buffer clearing optimization on mobile again. Let me know if this causes black screens that weren't there before.
2013-02-02 12:38:25 +01:00
Henrik Rydgard
a0c0d6a977
Initial support for texturing from framebuffers.
2013-02-01 00:18:23 +01:00
raven02
d29245d007
Fix viewport resize
2013-01-31 19:19:45 +08:00
Henrik Rydgard
64a376516e
Move all the framebuffer management out into its own file.
2013-01-30 21:09:53 +01:00
Henrik Rydgard
85afa9c036
Always specify all buffers for clearing. Missing one hurst, one extra doesn't.
2013-01-14 20:44:10 +01:00
Henrik Rydgard
7390f2b5f6
Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
2013-01-11 00:13:39 +01:00
Henrik Rydgard
9db065a979
add #version to the framebuffer drawing shader for compat
2012-12-21 11:24:38 +01:00
Henrik Rydgard
6e32b30afd
DisplayDrawer->FramebufferManager
2012-12-01 10:17:34 +01:00
Sacha
3c903dda24
Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
2012-11-26 13:25:14 +10:00
Henrik Rydgard
4b67f22072
Fixes to usage of gl state stuff
2012-11-25 17:21:23 +01:00
Florent Castelli
56175bc505
Defer blend, cull and depth test changes to draw command
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Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.
2012-11-24 15:19:29 +01:00
Henrik Rydgard
b964516669
Fix clear mode, turn Alpha Test back on
2012-11-23 12:43:31 +01:00
Henrik Rydgard
4a49b8ee36
Workaround for motogp setting a bogus framebuffer address.
2012-11-19 23:53:38 +01:00