Henrik Rydgård
656932397b
Revert minimum stride
2022-08-25 18:56:04 +02:00
Henrik Rydgård
753062b2a1
More comment fixes, cleanups
2022-08-25 00:52:45 +02:00
Henrik Rydgård
272019f23a
Comments
2022-08-25 00:47:19 +02:00
Henrik Rydgård
f79acd651d
Comment updates
2022-08-25 00:29:44 +02:00
Henrik Rydgård
bbd92e6345
Merge the two find FindTransferFramebuffer* methods
2022-08-25 00:22:33 +02:00
Henrik Rydgård
9feb61e7fa
Additional renaming
2022-08-25 00:19:08 +02:00
Henrik Rydgård
d0713d7fff
Rename variables to make the two functions match
2022-08-25 00:17:01 +02:00
Henrik Rydgård
62a834d15e
Split up FindTransferFramebuffers
2022-08-25 00:12:31 +02:00
Henrik Rydgård
04740d069c
Tighten the check a bit more
2022-08-24 18:35:42 +02:00
Henrik Rydgård
1feae894d3
Reorder some parameters. Detect buffers in stride gaps.
2022-08-24 18:31:10 +02:00
Henrik Rydgård
048a556ada
Add floating point version of reinterpret shaders
2022-08-24 14:40:37 +02:00
Henrik Rydgård
99404f0a15
Fix BlueToAlpha together with reinterpret. Add back fake reinterpret for now.
2022-08-24 14:40:37 +02:00
Henrik Rydgård
c6f20bda18
Reimplement texture format reinterpretation
2022-08-24 14:40:37 +02:00
Henrik Rydgård
586da08820
Merge pull request #15895 from unknownbrackets/gpu-minor
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GPU: Correct Draw2D::DeviceRestore()
2022-08-24 11:50:42 +02:00
Henrik Rydgård
5d50d02227
Merge pull request #15894 from unknownbrackets/debugger
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GE Debugger: Record only one flip if display framebuf not changed, step on vsync
2022-08-24 06:27:31 +02:00
Unknown W. Brackets
7ec62a32b4
GPU: More consistently clear ptrs on DeviceLost().
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Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Unknown W. Brackets
a901fa4315
GE Debugger: Add separate step based on vsync.
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I think there were some games where this would step in the middle of a
frame, but not seeing it commonly now. So make it the default, but allow
both methods in the menu.
Fixes #15893 .
2022-08-23 19:48:34 -07:00
Unknown W. Brackets
c581a83896
GPU: Centralize SetDisplayFramebuffer().
2022-08-23 19:29:06 -07:00
Henrik Rydgård
60e129d88e
Break out Draw2D in a class
2022-08-23 11:12:23 +02:00
Henrik Rydgård
83b7386f7d
Switch reinterpret shaders over to the Draw2D framework.
2022-08-23 11:12:23 +02:00
Henrik Rydgård
65e4e249ec
More Draw2D refactoring
2022-08-23 11:12:23 +02:00
Henrik Rydgård
5415da10bf
Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters)
2022-08-23 08:37:44 +02:00
Henrik Rydgård
a0722af107
Rename fmt->fb_format
2022-08-23 08:37:44 +02:00
Henrik Rydgård
51686f4936
Copy color from overlapping framebuffers on bind, under certain conditions.
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Leads to much faster performance in Juiced 2.
This will later be expanded to handle more things in a more elegant way,
like the framebuffer overlap in God of War for the shadows and
color reinterpretation in a generic way.
Fixes #15728
2022-08-22 16:06:55 +02:00
Henrik Rydgård
8e7cf596b6
Address more feedback, cleanup scale parameter
2022-08-21 09:58:58 +02:00