Commit Graph

51 Commits

Author SHA1 Message Date
raven02
6429707d4e Fix MotoGP broken in buffered mode 2013-03-18 23:04:17 +08:00
Henrik Rydgard
f67743b769 Fix scissor rectangle being one pixel too small. 2013-03-16 08:54:39 +01:00
Henrik Rydgard
b1108f3290 Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
Henrik Rydgard
c8379e3db5 Allow display addresses within RAM, draw the pixels at end of frame. 2013-03-15 22:50:35 +01:00
Henrik Rydgard
cf458dba60 gpu: Add support for scissor rectangle 2013-03-15 22:24:16 +01:00
Henrik Rydgard
bef3ef7fac Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
Henrik Rydgard
1f5b6b7f59 Logging changes and cleanup 2013-03-15 21:01:57 +01:00
Henrik Rydgard
363522fdab gpu: unbind stuff that might get deleted 2013-03-11 22:22:22 +01:00
Henrik Rydgard
de469e77a4 Fix silly typo breaking alpha test in many cases. Make some log VERBOSE. 2013-03-11 19:40:47 +01:00
Henrik Rydgard
1732d40da9 Make sure to zero-initialize vfb->fbo if buffered rendering off. 2013-03-11 18:51:46 +01:00
raven02
b18ee61676 Always clear since vbo is first created 2013-03-09 21:56:32 +08:00
raven02
dca1d4fb1d Bit clean up the SetRenderFrameBuffer() 2013-03-09 13:46:11 +08:00
Unknown W. Brackets
d75657e6b2 Re-enable the flicker hack for Dissidia, etc.
This is still needed for several games, including at least Dissidia,
Echochrome, and Final Fantasy Tactics.

This reverts commit 8eedc89ad7.
2013-03-08 10:37:33 -08:00
raven02
8eedc89ad7 Remove frame hack for flickering issue 2013-03-08 19:29:17 +08:00
Henrik Rydgard
bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Henrik Rydgard
516ca8a0c4 Merge branch 'master' into armjit-fpu
Conflicts:
	Core/MIPS/ARM/ArmJit.h
	Core/MIPS/x86/CompVFPU.cpp
	GPU/GLES/Framebuffer.cpp
2013-02-28 23:56:28 +01:00
raven02
5105c6cd93 Add glstate.stencilTest.disable(); 2013-02-24 02:44:52 +08:00
raven02
b1db09b84f Add missing glClearColor(0,0,0,1); 2013-02-24 02:17:16 +08:00
raven02
689da2c577 Add glClearColor(0,0,0,1); 2013-02-23 18:22:55 +08:00
raven02
dd90e93403 glClearColor(0,0,0,1); 2013-02-23 16:23:24 +08:00
Henrik Rydgard
94bb98d477 Enable color and depth buffer write before clearing. 2013-02-22 22:15:42 +01:00
Henrik Rydgard
28979e9250 Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
Henrik Rydgård
d47c9fa999 Merge pull request #744 from raven02/truecolor
Toggle 32 bit truecolor in option , default true
2013-02-19 11:42:36 -08:00
raven02
c0dc85b99d Toggle 32 bit truecolor in option , default true
Update Core/Config.cpp
2013-02-20 02:10:35 +08:00
Henrik Rydgard
e32721c72a Merge branch 'master' into armjit-fpu
Conflicts:
	Core/MIPS/MIPSVFPUUtils.cpp
	Core/MIPS/x86/CompVFPU.cpp
	GPU/GLES/VertexDecoder.cpp
2013-02-19 00:50:33 +01:00