Henrik Rydgård
dc4de340b3
Some debug overlays don't make sense when not in-game, disable them. Minor feedback fixes.
2023-08-13 21:54:24 +02:00
Henrik Rydgård
1ea11c233c
Remove "SwapBuffers" from the GraphicsContext interface.
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Buildfixes
More buildfix
headless buildfix
One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård
7c60022979
Fix hang after exiting a game. After running a game, coreState is POWERDOWN which counts as stepping.
2023-08-10 23:52:24 +02:00
Henrik Rydgård
4b0ac494d0
Even more simplification
2023-08-10 17:15:57 +02:00
Henrik Rydgård
0477ba8c78
Core.cpp: Some slight simplifications
2023-08-10 17:15:56 +02:00
Henrik Rydgård
be708e3e02
Move KeepScreenAwake to platform specific code.
2023-08-10 16:12:12 +02:00
Henrik Rydgård
5ee04ce403
SDL: Break out event processing from main loop
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Makes things a bit easier to work with.
2023-08-08 12:28:42 +02:00
Henrik Rydgård
bcae36d8cb
Merge NativeUpdate and NativeRender, we always call them together.
2023-08-07 22:50:57 +02:00
Hoe Hao Cheng
805821e01e
Core: decouple UpdateScreenScale from preprocessor defines
2023-08-02 22:34:46 +08:00
Hoe Hao Cheng
0d7a1831b6
sdl: support HiDPI on wayland
2023-08-02 22:34:46 +08:00
Henrik Rydgård
65125583f8
Revert "Merge pull request #17651 from hch12907/master"
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This reverts commit 1253e60d19 , reversing
changes made to adc24b5001 .
2023-07-04 17:08:22 +02:00
Hoe Hao Cheng
1b5d8f302a
sdl: support HiDPI on wayland
2023-07-01 02:40:40 +08:00
Henrik Rydgård
ab37b8dea9
Rename a couple of types to avoid clashes with a Mac header, sigh.
2023-04-28 13:38:16 +02:00
Unknown W. Brackets
1676f18dd3
UI: Fix PC display on fast mem crash.
2023-04-16 19:10:20 -07:00
Henrik Rydgård
2814668cf5
Show a MIPS stack trace on crash screen ( #17211 )
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* Print simple stack traces to log on crashes.
* Display stack traces on crash screen
* Show the in-function offset in the printed callstacks.
* Libretro buildfix attempt
2023-03-31 10:08:12 +02:00
Henrik Rydgård
d586ec0d5e
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
Henrik Rydgård
f60f5ccaea
Move SetDebugMode notification
2023-03-21 13:39:00 +01:00
Henrik Rydgård
dda8635c89
Move three notifications out of Host
2023-03-21 13:37:19 +01:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Henrik Rydgård
c8dce81ff0
Merge pull request #16156 from hrydgard/opengl-thread-refactor
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OpenGL threading refactor
2023-01-31 11:14:01 +01:00
Henrik Rydgård
0f52954eae
Minor log cleanups
2023-01-30 14:38:05 +01:00
Henrik Rydgård
436a3e0d61
Cleaner exit from emuthread, as used by OpenGL. Don't know how it worked before...
2023-01-30 11:49:31 +01:00
Henrik Rydgård
e37be42a6c
Windows: Adjust window sleep interval in idle menus to refresh rate
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For smoother scroll animations if you have a high refresh rate monitor.
2023-01-04 16:33:00 +01:00
Henrik Rydgård
aa80659530
Memory exception: Add facility to track size
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Might theoretically help in tracking some things down.
Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
2023-01-01 20:30:29 +01:00
Henrik Rydgård
97fadbcecb
Show bluescreen properly on memory errors that we failed to ignore.
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Previously we just wouldn't draw it but still would be in the error
state.
2022-12-30 12:29:23 +01:00