Commit Graph

14 Commits

Author SHA1 Message Date
Unknown W. Brackets
a1301f5c4d Log if any games are actually using s8 through.
Not sure about z sign.
2014-03-23 16:26:16 -07:00
Unknown W. Brackets
29f9ea5df6 vertexjit: support 8888 morph on ARM. 2014-03-23 16:26:14 -07:00
Unknown W. Brackets
632eec38e8 vertexjit: Use SSE4.1 where available on x86.
Just because we can.
2014-03-22 16:11:16 -07:00
Unknown W. Brackets
5d04f123b9 vertexjit: A couple more tweaks to morph on x86. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets
12c2683fb8 vertexjit: Cut a few more instrs from x86 morph. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets
0da5caf11a vertexjit: Cut a few instrs from morph on x86. 2014-03-22 15:56:30 -07:00
Unknown W. Brackets
162f229294 vertexjit: Support the color morphs on x86. 2014-03-22 15:56:29 -07:00
Unknown W. Brackets
38d0bac1df Optimize some 4444/8888 color conversions.
Small performance boost in softgpu.
2014-03-17 01:21:52 -07:00
Unknown W. Brackets
fb63dad54e vertexjit: Implement Morph pos/nrm variants on x86. 2014-03-02 20:11:40 -08:00
Henrik Rydgård
79549e4acc PosS16Through: Treat Z as unsigned. 2014-02-13 11:59:47 +01:00
Unknown W. Brackets
2347498667 x86jit: Use templates to avoid some void * casts.
Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgård
9aa0c9a489 Minor x86 optimizations 2013-11-26 18:23:08 +01:00
Henrik Rydgard
17c9e0d172 x86 vtxjit: Use MOVZX to avoid loading too many bits when loading 16-bit colors.
Probably doesn't fix anything but more correct.
2013-11-26 14:30:32 +01:00
Henrik Rydgard
acb3994172 Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00