Henrik Rydgård
58ecab849e
Just some variable initialization
2021-07-18 16:00:07 +02:00
Henrik Rydgård
40ab92fe7b
Remove unused function GetHostPath from filesystems
2021-05-13 10:39:17 +02:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
...
Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets
49abe9ed6c
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00
Unknown W. Brackets
c829ccb87d
Io: Track whether the game is on a UMD or storage.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
67416e5919
Io: Simulate VFAT bug only when simulating FAT32.
...
And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
Unknown W. Brackets
913121cf2b
Io: Consistently use error codes with OpenFile().
...
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile(). Also fixed the sequence rollover, which could've
returned 0.
0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets
33cfac549d
Replay: Attempt to ignore reads in PSP/GAME.
...
Unless there are writes in this directory, we should be able to safely
ignore them.
Currently detection isn't perfect (like PSP/./GAME/../GAME), but this
should catch the vast majority of cases.
2019-07-04 23:46:15 -07:00
Unknown W. Brackets
224229fc1b
Replay: Skip recording virtual disc reads.
...
Oops.
2018-04-17 07:51:49 -07:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Unknown W. Brackets
d6a113809b
Add basic infrastructure to time io better.
...
This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00
Lioncash
cac632424c
Core: Add missing override specifiers
2014-12-08 15:20:31 -05:00
Unknown W. Brackets
a6a234add1
Return errors on disk full for file creation.
2014-11-02 12:40:31 -08:00
Unknown W. Brackets
2958c575a1
Check actual free disk space when games ask.
...
Windows only for the moment.
2014-11-01 00:33:19 -07:00
Henrik Rydgard
c9eb4a1916
VFSFileSystem too
2014-04-13 23:34:08 +02:00
Henrik Rydgard
a53ecd7da3
More elegant way of solving #5839 (d_private in sceIoDread)
...
We flag filesystems as being FAT32 instead of checking for "ms0:".
2014-04-13 23:22:17 +02:00
Unknown W. Brackets
cff6ad6428
Attempt to virtually handle truncation properly.
...
Fixes LittleBigPlanet save problem, at least on US.
2014-02-15 10:34:38 -08:00
Unknown W. Brackets
9293bb17b9
Switch to file descriptors instead of FILE *.
...
This allows us to support the io modes more accurately, not truncating for create/write, etc.
2014-02-15 10:34:38 -08:00
Kentucky Compass
db77b52caa
Save/restore local file handles and seek positions
2013-12-28 23:43:02 -08:00
Unknown W. Brackets
0bf1ef5773
Improve sceIoGetDevType() return values.
...
At least for block/file devices. Can't find a way to get an alias.
2013-12-27 08:04:00 -08:00
Unknown W. Brackets
dbf86187e3
Add Ioctl() to IFileSystem, cleaner.
2013-12-27 08:03:59 -08:00
Unknown W. Brackets
256394b2bf
Move VirtualDiscFileSystem to its own file.
2013-07-28 12:31:48 -07:00
Kingcom
b24f4a64d4
Linux fixes and small changes
2013-07-25 13:45:30 +02:00
Kingcom
5ddc9afba0
-save state support
...
-abstracted file access
-moved to VirtualDiscFileSystem class
2013-07-24 22:49:45 +02:00
Kingcom
e76ffe6b7c
Supprt opening whole disc, assume file info is gathered before it's used
2013-07-23 22:23:12 +02:00