Unknown W. Brackets
556b960355
Kernel: Shutdown when module load fails.
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This prevents us from trying to reinit next time, which can crash since we
never finished initing in the first place.
2019-07-07 18:06:06 -07:00
Unknown W. Brackets
93069756e6
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Unknown W. Brackets
f244b390ae
Kernel: Kernel threads can beget kernel threads.
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Fixes #7687 .
2019-03-23 12:05:06 -07:00
Henrik Rydgård
906d2dff7b
Lie about success of loading flash0:/kd/audiocodec_260.prx, just like we already lie about audiocodec.prx.
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Fixes #11733
2019-02-10 22:40:34 +01:00
Unknown W. Brackets
f4e8e68c44
Io: Cleanup file not found error codes.
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Replay (#10888 ) caused error to be non zero, which was later translated to
something else, confusingly...
2018-05-06 10:15:05 -07:00
Unknown W. Brackets
892c439fcf
Module: Clarify insertSymbols usage.
2018-03-17 13:58:56 -07:00
Unknown W. Brackets
f14f2efa79
Module: Hash functions only once during loading.
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This fixes the loading speed regression from #10501 .
2018-03-17 13:36:37 -07:00
Unknown W. Brackets
88e01c7944
UI: Show more detailed loading status.
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It's sometimes taking longer, so this may make it easier to identify.
See #10673 .
2018-03-12 18:06:46 -07:00
Henrik Rydgård
14c93bdc2b
Minor code/logging cleanups.
2018-02-27 19:44:11 +01:00
Unknown W. Brackets
6149ac584f
jit: Add interface to precompile functions.
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This doesn't actually do any preloading yet, it just adds an API.
2018-01-06 16:43:38 -08:00
Unknown W. Brackets
29ed48c32a
Module: Avoid scanning stubs if possible.
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In this case, we often scan some garbage, but let's reduce it at least.
2018-01-02 22:21:08 -08:00
Unknown W. Brackets
00a05e97ac
Module: Scan modules with no sections at all.
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Also, fix some off-by-one issues with end addresses.
2018-01-02 22:20:09 -08:00
Unknown W. Brackets
30b2d05bac
Module: Correct detection of executable sections.
2018-01-02 21:53:13 -08:00
Unknown W. Brackets
caf6277db7
Module: Reload imports later in save state load.
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We want all the modules to have loaded when we start doing this, so that
itnerlinking can properly be handled. Otherwise, earlier created modules
won't import later ones, and instead generate kernel object errors.
2017-12-27 13:36:26 -08:00
Unknown W. Brackets
b2bb1b676e
Reporting: Oops, fix module load log line.
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Typo from 0a36549 - meant to disable reporting.
2017-12-01 18:25:06 -08:00
Unknown W. Brackets
0dba5cebb2
Module: Cleanup magic number.
2017-12-01 09:38:23 -08:00
Unknown W. Brackets
0a365495cd
Reporting: Stop reporting module load versions.
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We've got plenty of data, don't need to report anymore.
2017-12-01 09:29:17 -08:00
Unknown W. Brackets
9a71ac726b
Module: Stop reporting bad magic numbers.
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We get these a lot, and they seem to be related to corrupt isos, not
related to actual emulation issues we can do anything about.
Even if there's a game trying to load an SFO as a PRX out there somewhere,
we'll never find it among all the noise.
2017-11-30 15:17:02 -08:00
Unknown W. Brackets
039c69f031
SaveState: Fix use-after-resize iterator.
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Only on older save states.
2017-11-11 08:08:59 -08:00
Henrik Rydgård
42bdf3e19b
ELF loading potential out-of-bounds fix
2017-06-07 00:22:37 +02:00
Henrik Rydgård
b1b3b7c9d7
Refuse to load truncated ~PSP files.
2017-06-06 23:41:23 +02:00
Henrik Rydgård
57a20f02ed
Fix minor overallocation during elf loading
2017-06-06 23:20:09 +02:00
Unknown W. Brackets
7e26c75a27
GE Debugger: Pass filename into dump replay.
2017-06-04 15:11:10 -07:00
Unknown W. Brackets
2a388ba785
GE Debugger: Fix replay FPS.
2017-06-04 10:39:02 -07:00
Unknown W. Brackets
73d21ab859
GE Debugger: Initial GE dump replay.
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Doesn't work for a few reasons, mainly need existing matrix state/etc.
2017-06-04 10:38:50 -07:00