Commit Graph

78 Commits

Author SHA1 Message Date
Henrik Rydgård
4e1bc2b3e0 Further std::string removal 2021-03-13 17:55:07 +01:00
Henrik Rydgård
42186e8e9e Warning fix, memleak fix 2021-03-11 23:28:02 +01:00
Unknown W. Brackets
7c7b1dafa0 GPU: Dirty texparams when cropping a self-copy.
If we used UV to limit the blit, we may need to do the blit again next
time, so re-examine texture params.
2021-02-28 08:20:46 -08:00
Henrik Rydgård
2f3bc2d373 Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets
229d684214 GPU: Prevent memory fault when no framebuf yet. 2021-02-16 19:29:37 -08:00
Unknown W. Brackets
e08e0cba33 GPU: Remove clear framebuf on first use speedhack.
Wasn't helping much.
2021-02-15 23:12:24 -08:00
Unknown W. Brackets
10a77d29ab Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
Unknown W. Brackets
76ae1b4d28 Debugger: Mark framebuffers as VRAM allocations. 2021-02-15 15:01:23 -08:00
Unknown W. Brackets
f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Unknown W. Brackets
5aa3e3180f GPU: Force reinterpret off without copy image.
Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Unknown W. Brackets
5041a898a2 Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
2021-01-31 00:22:49 -08:00
Henrik Rydgård
c91a3a3dd2 GE: Better naming of render passes for color reinterpret 2021-01-25 00:12:25 +01:00
Henrik Rydgård
bdf36a4141 Temporary workaround for Wipeout Pure lens flare flicker.
See #13344.

Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00
Henrik Rydgård
e0aa187161 UWP: Fix dialog rendering (PPGe). 2020-12-20 12:11:02 +01:00
Henrik Rydgård
e05c3ef63f UWP: Make the home button say "Home" instead of "Browse...". 2020-12-20 11:40:02 +01:00
Henrik Rydgård
05bfac0ef0 Misc logging improvements 2020-12-19 20:31:58 +01:00
Henrik Rydgård
0c66f6c6d0 Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
Henrik Rydgård
2f700aa495 Fix DiRT 2's car reflections. 2020-12-13 00:19:39 +01:00
Unknown W. Brackets
b60250fca8 Respect stage in BindFramebufferAsColorTexture().
Introduced in #13634, only matters in error cases.
2020-11-29 07:59:35 -08:00
Henrik Rydgård
f1ab6c62c8 Fix Ghosts & Goblins for older backends too.
Fixes #13717
2020-11-28 16:16:51 +01:00
Henrik Rydgård
9818c8aabd Better debug names for BlitFramebuffer operations. 2020-11-28 13:45:26 +01:00
Henrik Rydgård
d5fe6154b5 Enable color reinterpret for Ultimate Ghosts & Goblins
The game uses it by accident probably, but whatever - it's a clean fix.

Fixes, but only for "modern" APIs, #13717.
2020-11-27 23:52:33 +01:00
Henrik Rydgård
d9350d4899 Fix scale in FramebufferCommon::GetFramebuffer. Fixes #13644 2020-11-15 22:38:47 +01:00
Henrik Rydgård
0510101f6c Fix task switching issue with reinterpret. Fixes #13649 2020-11-10 13:24:52 +01:00
Henrik Rydgård
5eea7435d0 Minor cleanup in GL backend, fixes #13647
Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00