Unknown W. Brackets
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4d4e334fc4
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Vulkan: Allow C++ to determine use of JavaGL.
Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
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2016-07-01 14:05:15 -07:00 |
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Unknown W. Brackets
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27d135d48a
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Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
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2016-05-27 21:25:05 -07:00 |
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Unknown W. Brackets
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2862253f12
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Avoid showing all slots in a row when cycling.
This was longer now, so more annoying. Better to sync with the preview.
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2016-05-27 20:56:10 -07:00 |
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Unknown W. Brackets
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ac21d2e84d
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Clean up save state preview fade.
Now it mostly matches the save slot text fade.
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2016-05-27 20:53:58 -07:00 |
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Unknown W. Brackets
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e6cf296d1a
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Trigger save slot display from UI code.
Core shouldn't be calling UI code.
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2016-05-27 20:53:20 -07:00 |
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Unknown W. Brackets
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2bd447e78c
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Flip the meaning of the -g switch.
I like asking people if they see FBOs being created, it's helpful.
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2016-05-21 09:58:25 -07:00 |
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Henrik Rydgard
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ce8aae5ed1
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Make the IRJit core selectable in developer tools
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2016-05-08 01:43:27 +02:00 |
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Henrik Rydgard
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4197148dc4
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Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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432f276bec
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Cleanups. Don't loop over bones in vshader, causes trouble
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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01e3fbae95
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Fix clearing bug, add FIFO_RELAXED flag, etc
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2016-03-20 19:30:11 +01:00 |
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Henrik Rydgard
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d7e8f8433f
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Support multiple texture formats
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2016-03-20 19:29:03 +01:00 |
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Henrik Rydgard
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4c0e6d0138
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Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
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2016-03-17 21:30:16 +01:00 |
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Henrik Rydgard
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f08ae677e8
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Disable gfx logging in debug by default.
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2016-03-06 11:48:14 -08:00 |
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Henrik Rydgard
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da1a04be8d
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Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
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2016-02-28 12:39:47 +01:00 |
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Unknown W. Brackets
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7ab3de299c
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Set cache dir before loading config.
The config will try to check ISOs for existence, which may use the cache.
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2016-02-27 13:10:08 -08:00 |
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xiushu
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80938a39ce
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Just remove useless space and fix translations
Oops
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2016-02-21 13:12:35 +08:00 |
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xiushu
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7a2b4eea0a
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Add inputbox for android
For inputting IP and NickName ,or something else in future on Android
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2016-02-21 11:23:00 +08:00 |
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Henrik Rydgard
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6df8573583
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Minor fixes
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2016-01-17 22:53:06 +01:00 |
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Henrik Rydgard
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b39206f922
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
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Henrik Rydgard
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27c71aa340
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Get rid of the unused "InstallID"
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2016-01-17 15:46:15 +01:00 |
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Unknown W. Brackets
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aa0055cea7
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Track the running GPU backend separate from config.
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
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2016-01-05 22:37:28 -08:00 |
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Henrik Rydgård
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95822a165d
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Fix Mac build
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2016-01-01 14:40:19 +01:00 |
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Henrik Rydgard
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f419281d16
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Fix Android build
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2016-01-01 14:40:17 +01:00 |
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Henrik Rydgard
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15de6e6b98
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GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
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2016-01-01 14:40:16 +01:00 |
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Unknown W. Brackets
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a89245a387
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Cleanup title processing a bit.
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2015-12-20 23:16:36 -08:00 |
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